Renamed Types: [Joytalk]Joytalk.ResourceHandler -> [Joytalk] .  { [Joytalk]Joytalk.ResourceHandler::Parse_MapList[0]( ) ->   [Joytalk]Joytalk.ResourceHandler::MakeBitmap[2]( [Vortice.Direct2D1]Vortice.Direct2D1.ID2D1RenderTarget, [OpenCvSharp]OpenCvSharp.Mat ) ->   [Joytalk]Joytalk.ResourceHandler::ParseRmm[1]( [System.Runtime]System.String ) ->   [Joytalk]Joytalk.ResourceHandler::ParseRMDv2[1]( [System.Runtime]System.String ) ->   [Joytalk]Joytalk.ResourceHandler::ParseLst[1]( [System.Runtime]System.String ) ->   [Joytalk]Joytalk.ResourceHandler::ParseRmdv2[1]( [System.Runtime]System.String ) ->   [Joytalk]Joytalk.ResourceHandler::ParseRmdv3[1]( [System.Runtime]System.String ) ->   [Joytalk]Joytalk.ResourceHandler::ParseRle[2]( [System.Runtime]System.String, [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.ResourceHandler::ParseJcr[2]( [System.Runtime]System.String, [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.ResourceHandler::.ctor[0]( ) skipped: special name [Joytalk]Joytalk.ResourceHandler::.cctor[0]( ) skipped: special name System.Int32 [Joytalk]System.Int32 Joytalk.ResourceHandler::JCR_HEADER_LENGTH ->   System.Int32 [Joytalk]System.Int32 Joytalk.ResourceHandler::RLE_HEADER_LENGTH ->   System.String [Joytalk]System.String Joytalk.ResourceHandler::PATH_RLE_OBJ ->   System.String [Joytalk]System.String Joytalk.ResourceHandler::PATH_RLE_TILE ->   System.String [Joytalk]System.String Joytalk.ResourceHandler::PATH_LST_TILE ->   System.String [Joytalk]System.String Joytalk.ResourceHandler::PATH_LST_OBJ ->   System.String [Joytalk]System.String Joytalk.ResourceHandler::PATH_MAP ->   System.String [Joytalk]System.String Joytalk.ResourceHandler::PATH_OBJ_RMD ->   System.String [Joytalk]System.String Joytalk.ResourceHandler::PATH_TILE_RMD ->   System.String [Joytalk]System.String Joytalk.ResourceHandler::PATH_RESOURCE ->   System.String [Joytalk]System.String Joytalk.ResourceHandler::INPATH_A ->   System.String [Joytalk]System.String Joytalk.ResourceHandler::INPATH_C ->   System.String [Joytalk]System.String Joytalk.ResourceHandler::INPATH_E ->   System.String [Joytalk]System.String Joytalk.ResourceHandler::INPATH_I ->   System.String [Joytalk]System.String Joytalk.ResourceHandler::INPATH_J ->   System.String [Joytalk]System.String Joytalk.ResourceHandler::INPATH_M -> ​ System.String [Joytalk]System.String Joytalk.ResourceHandler::INPATH_P -> ‐ System.String [Joytalk]System.String Joytalk.ResourceHandler::INPATH_S -> ‑ System.String [Joytalk]System.String Joytalk.ResourceHandler::INPATH_T -> ‒ System.String [Joytalk]System.String Joytalk.ResourceHandler::INPATH_W -> – System.String [Joytalk]System.String Joytalk.ResourceHandler::INPATH_LST -> — Joytalk.RmmGroup [Joytalk]Joytalk.RmmGroup Joytalk.ResourceHandler::Rmm_Map_Group ->   Joytalk.RmdGroup [Joytalk]Joytalk.RmdGroup Joytalk.ResourceHandler::Rmd_Obj_Group ->   Joytalk.RmdGroup [Joytalk]Joytalk.RmdGroup Joytalk.ResourceHandler::Rmd_Tile_Group ->   Joytalk.RleCroppedGroup [Joytalk]Joytalk.RleCroppedGroup Joytalk.ResourceHandler::CroppedRle_Obj_Group ->   Joytalk.RleCroppedGroup [Joytalk]Joytalk.RleCroppedGroup Joytalk.ResourceHandler::CroppedRle_Tile_Group ->   Joytalk.LstGroup [Joytalk]Joytalk.LstGroup Joytalk.ResourceHandler::Lst_Obj_Group ->   Joytalk.LstGroup [Joytalk]Joytalk.LstGroup Joytalk.ResourceHandler::Lst_Tile_Group ->   System.Collections.Generic.Dictionary`2 [Joytalk]System.Collections.Generic.Dictionary`2 Joytalk.ResourceHandler::dic_Rle_Obj_Group ->   System.Collections.Generic.Dictionary`2 [Joytalk]System.Collections.Generic.Dictionary`2 Joytalk.ResourceHandler::dic_Rle_Tile_Group ->   } [Joytalk]Joytalk.RgbMap -> [Joytalk] .  { [Joytalk]Joytalk.RgbMap::.ctor[3]( [System.Runtime]System.Byte, [System.Runtime]System.Byte, [System.Runtime]System.Byte ) skipped: special name [Joytalk]Joytalk.RgbMap::.ctor[2]( [System.Runtime]System.UInt32, [Joytalk]Joytalk.RgbMap/RGB_TYPE ) skipped: special name [Joytalk]Joytalk.RgbMap::.ctor[3]( [System.Runtime]System.UInt32, [Joytalk]Joytalk.RgbMap/RGB_TYPE, [System.Runtime]System.UInt32 ) skipped: special name System.Byte [Joytalk]System.Byte Joytalk.RgbMap::r ->   System.Byte [Joytalk]System.Byte Joytalk.RgbMap::g ->   System.Byte [Joytalk]System.Byte Joytalk.RgbMap::b ->   System.Byte [Joytalk]System.Byte Joytalk.RgbMap::a ->   } [Joytalk]Joytalk.ItemControl -> [Joytalk] .  { [Joytalk]Joytalk.ItemControl::ItemControl_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.ItemControl::ItemDraw[0]( ) ->   [Joytalk]Joytalk.ItemControl::infoView[0]( ) ->   [Joytalk]Joytalk.ItemControl::jcrView_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.ItemControl::jcrView_MouseDown[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.MouseEventArgs ) ->   [Joytalk]Joytalk.ItemControl::jcrView_DragEnter[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.DragEventArgs ) ->   [Joytalk]Joytalk.ItemControl::jcrView_DragDrop[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.DragEventArgs ) ->   [Joytalk]Joytalk.ItemControl::jcrView_DragLeave[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.ItemControl::jcrView_DoubleClick[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.ItemControl::jcrView_MouseMove[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.MouseEventArgs ) ->   [Joytalk]Joytalk.ItemControl::jcrImage_Paint[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.PaintEventArgs ) ->   [Joytalk]Joytalk.ItemControl::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.ItemControl::.ctor[0]( ) skipped: special name [Joytalk]Joytalk.ItemControl::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface Joytalk.JcrGroup [Joytalk]Joytalk.JcrGroup Joytalk.ItemControl::jcrGroup ->   Joytalk.GameItem [Joytalk]Joytalk.GameItem Joytalk.ItemControl::gameItem ->   System.Int32 [Joytalk]System.Int32 Joytalk.ItemControl::num ->   System.Int32 [Joytalk]System.Int32 Joytalk.ItemControl::exchangeNum ->   System.Int32 [Joytalk]System.Int32 Joytalk.ItemControl::InvenType ->   System.Int32 [Joytalk]System.Int32 Joytalk.ItemControl::workType ->   Joytalk.ItemDetailControl [Joytalk]Joytalk.ItemDetailControl Joytalk.ItemControl::itemDetailControl ->   System.Boolean [Joytalk]System.Boolean Joytalk.ItemControl::dragFalse ->   System.Boolean [Joytalk]System.Boolean Joytalk.ItemControl::drop ->   System.Boolean [Joytalk]System.Boolean Joytalk.ItemControl::available ->   System.Double [Joytalk]System.Double Joytalk.ItemControl::userSalePrice ->   System.Boolean [Joytalk]System.Boolean Joytalk.ItemControl::myLocation ->   System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.ItemControl::components ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.ItemControl::jcrView ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.ItemControl::jcrImage ->   } [Joytalk]Joytalk.ItemDetailControl -> [Joytalk] .  { [Joytalk]Joytalk.ItemDetailControl::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.ItemDetailControl::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.ItemDetailControl::.ctor[0]( ) skipped: special name System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.ItemDetailControl::components ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.ItemDetailControl::labelName ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.ItemDetailControl::labelDetail ->   } [Joytalk]Joytalk.ItemPreivew -> [Joytalk] .  { [Joytalk]Joytalk.ItemPreivew::button3_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.ItemPreivew::AvatarDraw[1]( [Joytalk]Joytalk.GameObject ) ->   [Joytalk]Joytalk.ItemPreivew::RefreshAvatar[0]( ) ->   [Joytalk]Joytalk.ItemPreivew::labelValue[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.ItemPreivew::button1_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.ItemPreivew::button2_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.ItemPreivew::button4_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.ItemPreivew::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.ItemPreivew::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.ItemPreivew::.ctor[0]( ) skipped: special name System.Int32 [Joytalk]System.Int32 Joytalk.ItemPreivew::layer ->   System.Collections.Generic.Dictionary`2 [Joytalk]System.Collections.Generic.Dictionary`2 Joytalk.ItemPreivew::rlegroup ->   Joytalk.GameObject [Joytalk]Joytalk.GameObject Joytalk.ItemPreivew::myAvatar ->   Joytalk.GameItem [Joytalk]Joytalk.GameItem Joytalk.ItemPreivew::myGameItem ->   System.Int32[] [Joytalk]System.Int32[] Joytalk.ItemPreivew::availablePreorder ->   System.Collections.Generic.List`1 [Joytalk]System.Collections.Generic.List`1 Joytalk.ItemPreivew::preorderList ->   System.Int32 [Joytalk]System.Int32 Joytalk.ItemPreivew::orderCount ->   System.Int32 [Joytalk]System.Int32 Joytalk.ItemPreivew::listLayer ->   System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.ItemPreivew::components ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.ItemPreivew::pb_Viewer ->   System.Windows.Forms.Panel [Joytalk]System.Windows.Forms.Panel Joytalk.ItemPreivew::clothesPanel ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.ItemPreivew::button4 ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.ItemPreivew::button3 ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.ItemPreivew::button2 ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.ItemPreivew::button1 ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.ItemPreivew::label ->   } [Joytalk]Joytalk.JcrGroup -> [Joytalk] .  { [Joytalk]Joytalk.JcrGroup::Add[2]( [System.Runtime]System.UInt32, [Joytalk]Joytalk.JcrEntity ) ->   [Joytalk]Joytalk.JcrGroup::Get[2]( [System.Runtime]System.UInt32, [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.JcrGroup::GetCount[1]( [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.JcrGroup::.ctor[0]( ) skipped: special name System.Collections.Generic.Dictionary`2> [Joytalk]System.Collections.Generic.Dictionary`2> Joytalk.JcrGroup::TableJcr ->   } [Joytalk]Joytalk.LstGroup -> [Joytalk] .  { [Joytalk]Joytalk.LstGroup::Add[2]( [System.Runtime]System.UInt32, [Joytalk]Joytalk.LstEntity ) ->   [Joytalk]Joytalk.LstGroup::Clear[0]( ) ->   [Joytalk]Joytalk.LstGroup::Get[1]( [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.LstGroup::GetKey[0]( ) ->   [Joytalk]Joytalk.LstGroup::Exists[1]( [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.LstGroup::.ctor[0]( ) skipped: special name System.Collections.Generic.Dictionary`2 [Joytalk]System.Collections.Generic.Dictionary`2 Joytalk.LstGroup::TableLst ->   } [Joytalk]Joytalk.RleAnimation -> [Joytalk] .  { [Joytalk]Joytalk.RleAnimation::Add[1]( [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.RleAnimation::GetFrames[0]( ) ->   [Joytalk]Joytalk.RleAnimation::GetCount[0]( ) ->   [Joytalk]Joytalk.RleAnimation::.ctor[0]( ) skipped: special name System.Collections.Generic.List`1 [Joytalk]System.Collections.Generic.List`1 Joytalk.RleAnimation::AniFrames ->   } [Joytalk]Joytalk.RleCroppedGroup -> [Joytalk] .  { [Joytalk]Joytalk.RleCroppedGroup::Add[5]( [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [Joytalk]Joytalk.RleEntity ) ->   [Joytalk]Joytalk.RleCroppedGroup::Add[6]( [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [Joytalk]Joytalk.RleEntity, [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.RleCroppedGroup::Add[4]( [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [Joytalk]Joytalk.RleEntity ) ->   [Joytalk]Joytalk.RleCroppedGroup::Get[4]( [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.RleCroppedGroup::Get[3]( [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.RleCroppedGroup::Exists[4]( [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.RleCroppedGroup::Exists[5]( [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.RleCroppedGroup::.ctor[0]( ) skipped: special name System.Collections.Generic.Dictionary`2 [Joytalk]System.Collections.Generic.Dictionary`2 Joytalk.RleCroppedGroup::TableCroppedRle ->   } [Joytalk]Joytalk.RleGroup -> [Joytalk] .  { [Joytalk]Joytalk.RleGroup::Add[2]( [System.Runtime]System.UInt32, [Joytalk]Joytalk.RleEntity ) ->   [Joytalk]Joytalk.RleGroup::AddAnimation[2]( [System.Runtime]System.UInt32, [Joytalk]Joytalk.RleAnimation ) ->   [Joytalk]Joytalk.RleGroup::Get[1]( [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.RleGroup::GetCount[0]( ) ->   [Joytalk]Joytalk.RleGroup::GetRleAnimations[1]( [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.RleGroup::Exists[1]( [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.RleGroup::.ctor[0]( ) skipped: special name System.Collections.Generic.Dictionary`2 [Joytalk]System.Collections.Generic.Dictionary`2 Joytalk.RleGroup::TableRle ->   System.Collections.Generic.Dictionary`2> [Joytalk]System.Collections.Generic.Dictionary`2> Joytalk.RleGroup::TableRleAni ->   } [Joytalk]Joytalk.TreeList`1 -> [Joytalk] . `1 { [Joytalk]Joytalk.TreeList`1::get_Values[0]( ) ->   [Joytalk]Joytalk.TreeList`1::get_Item[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.TreeList`1::Branch[0]( ) ->   [Joytalk]Joytalk.TreeList`1::.ctor[0]( ) skipped: special name System.Collections.Generic.List`1 [Joytalk]System.Collections.Generic.List`1 Joytalk.TreeList`1::k__BackingField ->   System.Collections.Generic.List`1< > [Joytalk]System.Collections.Generic.List`1< > Joytalk.TreeList`1::Values -> dropped Joytalk.TreeList`1< > [Joytalk]Joytalk.TreeList`1< > Joytalk.TreeList`1::Item -> dropped } [Joytalk]Joytalk.RmdAnimation -> [Joytalk] .​ { [Joytalk]Joytalk.RmdAnimation::Add[1]( [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.RmdAnimation::Add2[2]( [System.Runtime]System.Int32, [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.RmdAnimation::GetFrames[0]( ) ->   [Joytalk]Joytalk.RmdAnimation::GetFrames2[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.RmdAnimation::GetCount[0]( ) ->   [Joytalk]Joytalk.RmdAnimation::GetCount2[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.RmdAnimation::.ctor[0]( ) skipped: special name System.Collections.Generic.List`1 [Joytalk]System.Collections.Generic.List`1 Joytalk.RmdAnimation::AniFrames ->   Joytalk.TreeList`1 [Joytalk]Joytalk.TreeList`1 Joytalk.RmdAnimation::AniFrames2 ->   } [Joytalk]Joytalk.RmdGroup -> [Joytalk] .‐ { [Joytalk]Joytalk.RmdGroup::Add[2]( [System.Runtime]System.UInt32, [Joytalk]Joytalk.RmdEntity ) ->   [Joytalk]Joytalk.RmdGroup::AddAnimation[2]( [System.Runtime]System.UInt32, [Joytalk]Joytalk.RmdAnimation ) ->   [Joytalk]Joytalk.RmdGroup::AddAnimation2[2]( [System.Runtime]System.UInt32, [Joytalk]Joytalk.RmdAnimation ) ->   [Joytalk]Joytalk.RmdGroup::Clear[0]( ) ->   [Joytalk]Joytalk.RmdGroup::GetKey[0]( ) ->   [Joytalk]Joytalk.RmdGroup::Get[2]( [System.Runtime]System.UInt32, [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.RmdGroup::GetRmds[1]( [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.RmdGroup::GetRmdsWithIndex[2]( [System.Runtime]System.UInt32, [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.RmdGroup::GetRmdAnimations[1]( [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.RmdGroup::GetRmdAnimations2[1]( [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.RmdGroup::GetRmdAnimation[2]( [System.Runtime]System.UInt32, [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.RmdGroup::GetCount[1]( [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.RmdGroup::Exists[1]( [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.RmdGroup::.ctor[0]( ) skipped: special name System.Collections.Generic.Dictionary`2> [Joytalk]System.Collections.Generic.Dictionary`2> Joytalk.RmdGroup::TableRmd ->   System.Collections.Generic.Dictionary`2> [Joytalk]System.Collections.Generic.Dictionary`2> Joytalk.RmdGroup::TableRmdAni ->   System.Collections.Generic.Dictionary`2> [Joytalk]System.Collections.Generic.Dictionary`2> Joytalk.RmdGroup::TableRmdAni2 ->   } [Joytalk]Joytalk.RmmGroup -> [Joytalk] .‑ { [Joytalk]Joytalk.RmmGroup::Clear[0]( ) ->   [Joytalk]Joytalk.RmmGroup::Add[2]( [System.Runtime]System.String, [Joytalk]Joytalk.RmmEntity ) ->   [Joytalk]Joytalk.RmmGroup::Get[1]( [System.Runtime]System.String ) ->   [Joytalk]Joytalk.RmmGroup::Exists[1]( [System.Runtime]System.String ) ->   [Joytalk]Joytalk.RmmGroup::.ctor[0]( ) skipped: special name System.Collections.Generic.Dictionary`2 [Joytalk]System.Collections.Generic.Dictionary`2 Joytalk.RmmGroup::TableRmm ->   } [Joytalk]Joytalk.DrawableObject -> [Joytalk] .‒ { [Joytalk]Joytalk.DrawableObject::get_X[0]( ) ->   [Joytalk]Joytalk.DrawableObject::set_X[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.DrawableObject::get_Y[0]( ) ->   [Joytalk]Joytalk.DrawableObject::set_Y[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.DrawableObject::get_DX[0]( ) ->   [Joytalk]Joytalk.DrawableObject::set_DX[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.DrawableObject::get_DY[0]( ) ->   [Joytalk]Joytalk.DrawableObject::set_DY[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.DrawableObject::get_RY[0]( ) ->   [Joytalk]Joytalk.DrawableObject::set_RY[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.DrawableObject::get_PX[0]( ) ->   [Joytalk]Joytalk.DrawableObject::set_PX[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.DrawableObject::get_PY[0]( ) ->   [Joytalk]Joytalk.DrawableObject::set_PY[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.DrawableObject::get_RmdFileNum[0]( ) ->   [Joytalk]Joytalk.DrawableObject::set_RmdFileNum[1]( [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.DrawableObject::get_RmdFileName[0]( ) ->   [Joytalk]Joytalk.DrawableObject::set_RmdFileName[1]( [System.Runtime]System.String ) ->   [Joytalk]Joytalk.DrawableObject::get_Rmd[0]( ) ->   [Joytalk]Joytalk.DrawableObject::set_Rmd[1]( [Joytalk]Joytalk.RmdEntity ) ->   [Joytalk]Joytalk.DrawableObject::get_Lst[0]( ) ->   [Joytalk]Joytalk.DrawableObject::set_Lst[1]( [Joytalk]Joytalk.LstEntity ) ->   [Joytalk]Joytalk.DrawableObject::get_Croppedmat[0]( ) ->   [Joytalk]Joytalk.DrawableObject::set_Croppedmat[1]( [Vortice.Direct2D1]Vortice.Direct2D1.ID2D1Bitmap ) ->   [Joytalk]Joytalk.DrawableObject::get_gameobj[0]( ) ->   [Joytalk]Joytalk.DrawableObject::set_gameobj[1]( [Joytalk]Joytalk.GameObject ) ->   [Joytalk]Joytalk.DrawableObject::.ctor[6]( [System.Runtime]System.Int32, [System.Runtime]System.Int32, [System.Runtime]System.Int32, [System.Runtime]System.Int32, [System.Runtime]System.UInt32, [Joytalk]Joytalk.RmdEntity ) skipped: special name [Joytalk]Joytalk.DrawableObject::.ctor[7]( [System.Runtime]System.Int32, [System.Runtime]System.Int32, [System.Runtime]System.Int32, [System.Runtime]System.Int32, [System.Runtime]System.String, [Joytalk]Joytalk.RmdEntity, [Joytalk]Joytalk.LstEntity ) skipped: special name [Joytalk]Joytalk.DrawableObject::.ctor[9]( [System.Runtime]System.Int32, [System.Runtime]System.Int32, [System.Runtime]System.Int32, [System.Runtime]System.Int32, [System.Runtime]System.String, [Joytalk]Joytalk.RmdEntity, [Joytalk]Joytalk.LstEntity, [Vortice.Direct2D1]Vortice.Direct2D1.ID2D1Bitmap, [Joytalk]Joytalk.GameObject ) skipped: special name System.Int32 [Joytalk]System.Int32 Joytalk.DrawableObject::v ->   System.Int32 [Joytalk]System.Int32 Joytalk.DrawableObject::k__BackingField ->   System.Int32 [Joytalk]System.Int32 Joytalk.DrawableObject::k__BackingField ->   System.Int32 [Joytalk]System.Int32 Joytalk.DrawableObject::k__BackingField ->   System.Int32 [Joytalk]System.Int32 Joytalk.DrawableObject::k__BackingField ->   System.Int32 [Joytalk]System.Int32 Joytalk.DrawableObject::k__BackingField ->   System.Int32 [Joytalk]System.Int32 Joytalk.DrawableObject::k__BackingField ->   System.Int32 [Joytalk]System.Int32 Joytalk.DrawableObject::k__BackingField ->   System.Int32 [Joytalk]System.Int32 Joytalk.DrawableObject::SortY ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.DrawableObject::k__BackingField ->   System.String [Joytalk]System.String Joytalk.DrawableObject::k__BackingField ->   Joytalk.RmdEntity [Joytalk]Joytalk.RmdEntity Joytalk.DrawableObject::k__BackingField ->   Joytalk.LstEntity [Joytalk]Joytalk.LstEntity Joytalk.DrawableObject::k__BackingField ->   Vortice.Direct2D1.ID2D1Bitmap [Joytalk]Vortice.Direct2D1.ID2D1Bitmap Joytalk.DrawableObject::k__BackingField ->   Joytalk.GameObject [Joytalk]Joytalk.GameObject Joytalk.DrawableObject::k__BackingField ->   System.Int32 [Joytalk]System.Int32 Joytalk.DrawableObject::X -> dropped System.Int32 [Joytalk]System.Int32 Joytalk.DrawableObject::Y -> dropped System.Int32 [Joytalk]System.Int32 Joytalk.DrawableObject::DX -> dropped System.Int32 [Joytalk]System.Int32 Joytalk.DrawableObject::DY -> dropped System.Int32 [Joytalk]System.Int32 Joytalk.DrawableObject::RY -> dropped System.Int32 [Joytalk]System.Int32 Joytalk.DrawableObject::PX -> dropped System.Int32 [Joytalk]System.Int32 Joytalk.DrawableObject::PY -> dropped System.UInt32 [Joytalk]System.UInt32 Joytalk.DrawableObject::RmdFileNum -> dropped System.String [Joytalk]System.String Joytalk.DrawableObject::RmdFileName -> dropped Joytalk.RmdEntity [Joytalk]Joytalk.RmdEntity Joytalk.DrawableObject::Rmd -> dropped Joytalk.LstEntity [Joytalk]Joytalk.LstEntity Joytalk.DrawableObject::Lst -> dropped Vortice.Direct2D1.ID2D1Bitmap [Joytalk]Vortice.Direct2D1.ID2D1Bitmap Joytalk.DrawableObject::Croppedmat -> dropped Joytalk.GameObject [Joytalk]Joytalk.GameObject Joytalk.DrawableObject::gameobj -> dropped } [Joytalk]Joytalk.JcrEntity -> [Joytalk] .– { [Joytalk]Joytalk.JcrEntity::Draw[1]( [System.Windows.Forms]System.Windows.Forms.PictureBox ) ->   [Joytalk]Joytalk.JcrEntity::Draw[5]( [System.Windows.Forms]System.Windows.Forms.PictureBox, [System.Runtime]System.Int32, [System.Runtime]System.Int32, [System.Runtime]System.Int32, [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.JcrEntity::Draw[7]( [System.Windows.Forms]System.Windows.Forms.PictureBox, [System.Runtime]System.Int32, [System.Runtime]System.Int32, [System.Runtime]System.Int32, [System.Runtime]System.Int32, [System.Runtime]System.Int32, [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.JcrEntity::get_IsLoad[0]( ) ->   [Joytalk]Joytalk.JcrEntity::.ctor[3]( [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.Byte[] ) skipped: special name [Joytalk]Joytalk.JcrEntity::.ctor[0]( ) skipped: special name System.Boolean [Joytalk]System.Boolean Joytalk.JcrEntity::isLoad ->   OpenCvSharp.Mat [Joytalk]OpenCvSharp.Mat Joytalk.JcrEntity::JcrImage ->   System.Boolean [Joytalk]System.Boolean Joytalk.JcrEntity::IsLoad -> dropped } [Joytalk]Joytalk.LstEntity -> [Joytalk] .— { [Joytalk]Joytalk.LstEntity::.ctor[4]( [System.Runtime]System.String, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32 ) skipped: special name System.String [Joytalk]System.String Joytalk.LstEntity::Name ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.LstEntity::IndexInLst ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.LstEntity::RleFileNum ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.LstEntity::IndexInRle ->   } [Joytalk]Joytalk.RleEntity -> [Joytalk] .― { [Joytalk]Joytalk.RleEntity::get_Name[0]( ) ->   [Joytalk]Joytalk.RleEntity::set_Name[1]( [System.Runtime]System.String ) ->   [Joytalk]Joytalk.RleEntity::Dispose[0]( ) ->   [Joytalk]Joytalk.RleEntity::SetMat[1]( [OpenCvSharp]OpenCvSharp.Mat ) ->   [Joytalk]Joytalk.RleEntity::GetBitmap[0]( ) ->   [Joytalk]Joytalk.RleEntity::MatToSharpDXBitmap[2]( [Vortice.Direct2D1]Vortice.Direct2D1.ID2D1RenderTarget, [OpenCvSharp]OpenCvSharp.Mat ) ->   [Joytalk]Joytalk.RleEntity::Draw[1]( [System.Windows.Forms]System.Windows.Forms.PictureBox ) ->   [Joytalk]Joytalk.RleEntity::Draw[2]( [OpenCvSharp]OpenCvSharp.Rect, [System.Windows.Forms]System.Windows.Forms.PictureBox ) ->   [Joytalk]Joytalk.RleEntity::GetMat[0]( ) ->   [Joytalk]Joytalk.RleEntity::Vec3bToVec4b[2]( [OpenCvSharp]OpenCvSharp.Vec3b, [System.Runtime]System.Byte ) ->   [Joytalk]Joytalk.RleEntity::GetCroppedImage[1]( [OpenCvSharp]OpenCvSharp.Rect ) ->   [Joytalk]Joytalk.RleEntity::GetBitImageAlpha[1]( [OpenCvSharp]OpenCvSharp.Rect ) ->   [Joytalk]Joytalk.RleEntity::GetBitImage[1]( [OpenCvSharp]OpenCvSharp.Rect ) ->   [Joytalk]Joytalk.RleEntity::GetCroppedImageAlpha[1]( [OpenCvSharp]OpenCvSharp.Rect ) ->   [Joytalk]Joytalk.RleEntity::get_IsLoad[0]( ) ->   [Joytalk]Joytalk.RleEntity::.ctor[5]( [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.Byte[] ) skipped: special name [Joytalk]Joytalk.RleEntity::.ctor[3]( [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [OpenCvSharp]OpenCvSharp.Mat ) skipped: special name [Joytalk]Joytalk.RleEntity::.ctor[0]( ) skipped: special name System.Boolean [Joytalk]System.Boolean Joytalk.RleEntity::isLoad ->   System.String [Joytalk]System.String Joytalk.RleEntity::k__BackingField ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.RleEntity::offsetx ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.RleEntity::offsety ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.RleEntity::width ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.RleEntity::height ->   OpenCvSharp.Mat [Joytalk]OpenCvSharp.Mat Joytalk.RleEntity::RleImage ->   Vortice.Direct2D1.ID2D1Bitmap [Joytalk]Vortice.Direct2D1.ID2D1Bitmap Joytalk.RleEntity::bitmap ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.RleEntity::flag ->   System.String [Joytalk]System.String Joytalk.RleEntity::Name -> dropped System.Boolean [Joytalk]System.Boolean Joytalk.RleEntity::IsLoad -> dropped } [Joytalk]Joytalk.RmdEntity -> [Joytalk] .• { [Joytalk]Joytalk.RmdEntity::.ctor[17]( [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.String, [System.Runtime]System.String, [System.Runtime]System.String, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.Int32, [System.Runtime]System.Int32, [System.Runtime]System.Int32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Collections]System.Collections.Generic.List`1<[System.Runtime]System.UInt32> ) skipped: special name System.String [Joytalk]System.String Joytalk.RmdEntity::str1 ->   System.String [Joytalk]System.String Joytalk.RmdEntity::str2 ->   System.String [Joytalk]System.String Joytalk.RmdEntity::str3 ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.RmdEntity::entrynum ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.RmdEntity::imageidx ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.RmdEntity::sourcex1 ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.RmdEntity::sourcey1 ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.RmdEntity::sourcex2 ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.RmdEntity::sourcey2 ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.RmdEntity::unknown1 ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.RmdEntity::unknown2 ->   System.Int32 [Joytalk]System.Int32 Joytalk.RmdEntity::destx ->   System.Int32 [Joytalk]System.Int32 Joytalk.RmdEntity::desty ->   System.Int32 [Joytalk]System.Int32 Joytalk.RmdEntity::renderz ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.RmdEntity::drawtype ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.RmdEntity::rmdFileNum ->   System.Boolean [Joytalk]System.Boolean Joytalk.RmdEntity::colord ->   System.Int32 [Joytalk]System.Int32 Joytalk.RmdEntity::colors ->   System.Int32 [Joytalk]System.Int32 Joytalk.RmdEntity::item0 ->   System.Int32 [Joytalk]System.Int32 Joytalk.RmdEntity::item1 ->   System.Int32 [Joytalk]System.Int32 Joytalk.RmdEntity::item2 ->   System.Collections.Generic.List`1 [Joytalk]System.Collections.Generic.List`1 Joytalk.RmdEntity::ImageIndexs ->   } [Joytalk]Joytalk.RmmEntity -> [Joytalk] .․ { [Joytalk]Joytalk.RmmEntity::AddTile[3]( [System.Runtime]System.Int32, [System.Runtime]System.Int32, [Joytalk]Joytalk.Tile ) ->   [Joytalk]Joytalk.RmmEntity::GetTile[0]( ) ->   [Joytalk]Joytalk.RmmEntity::.ctor[2]( [System.Runtime]System.Int32, [System.Runtime]System.Int32 ) skipped: special name Joytalk.Tile[0...,0...] [Joytalk]Joytalk.Tile[0...,0...] Joytalk.RmmEntity::tileset ->   System.Int32 [Joytalk]System.Int32 Joytalk.RmmEntity::x ->   System.Int32 [Joytalk]System.Int32 Joytalk.RmmEntity::y ->   } [Joytalk]Joytalk.Tile -> [Joytalk] .‥ { [Joytalk]Joytalk.Tile::.ctor[6]( [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32 ) skipped: special name System.UInt32 [Joytalk]System.UInt32 Joytalk.Tile::objfilenum ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.Tile::objIdx ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.Tile::tilefilenum ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.Tile::tileIdx ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.Tile::collision ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.Tile::maptag ->   } [Joytalk]Joytalk.BusForm -> [Joytalk] .‧ { [Joytalk]Joytalk.BusForm::BusForm_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.BusForm::pictureBox2_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.BusForm::pictureBox4_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.BusForm::pictureBox3_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.BusForm::pictureBox5_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.BusForm::pictureBox6_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.BusForm::pictureBox7_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.BusForm::pictureBox9_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.BusForm::pictureBox8_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.BusForm::pictureBox10_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.BusForm::Location_SelectedIndexChanged[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.BusForm::BusForm_FormClosing[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.FormClosingEventArgs ) ->   [Joytalk]Joytalk.BusForm::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.BusForm::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.BusForm::.ctor[0]( ) skipped: special name System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.BusForm::components ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.BusForm::pictureBox1 ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.BusForm::pictureBox2 ->   System.Windows.Forms.BindingSource [Joytalk]System.Windows.Forms.BindingSource Joytalk.BusForm::bindingSource1 ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.BusForm::pictureBox3 ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.BusForm::pictureBox4 ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.BusForm::pictureBox5 ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.BusForm::pictureBox6 ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.BusForm::pictureBox7 ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.BusForm::pictureBox8 ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.BusForm::pictureBox9 ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.BusForm::pictureBox10 ->   System.Windows.Forms.ComboBox [Joytalk]System.Windows.Forms.ComboBox Joytalk.BusForm::Location ->   } [Joytalk]Joytalk.ItemForm -> [Joytalk] .
 { [Joytalk]Joytalk.ItemForm::ItemForm_FormClosing[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.FormClosingEventArgs ) ->   [Joytalk]Joytalk.ItemForm::ItemForm_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.ItemForm::myItemControl1_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.ItemForm::itemDetailControl_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.ItemForm::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.ItemForm::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.ItemForm::.ctor[0]( ) skipped: special name System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.ItemForm::components ->   Joytalk.Component.MyItemControl [Joytalk]Joytalk.Component.MyItemControl Joytalk.ItemForm::myItemControl ->   Joytalk.ItemDetailControl [Joytalk]Joytalk.ItemDetailControl Joytalk.ItemForm::itemDetailControl ->   } [Joytalk]Joytalk.LoginForm -> [Joytalk] .
 { [Joytalk]Joytalk.LoginForm::loginBuutton_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.LoginForm::LoginForm_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.LoginForm::timer1_Tick[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.LoginForm::background_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.LoginForm::button1_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.LoginForm::SettingBtn_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.LoginForm::noticeWeb_NavigationCompleted[2]( [System.Runtime]System.Object, [Microsoft.Web.WebView2.Core]Microsoft.Web.WebView2.Core.CoreWebView2NavigationCompletedEventArgs ) ->   [Joytalk]Joytalk.LoginForm::NoticeWeb_CoreWebView2InitializationCompleted[2]( [System.Runtime]System.Object, [Microsoft.Web.WebView2.Core]Microsoft.Web.WebView2.Core.CoreWebView2InitializationCompletedEventArgs ) ->   [Joytalk]Joytalk.LoginForm::loginBtn_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.LoginForm::userpw_TextChanged[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.LoginForm::userid_TextChanged[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.LoginForm::pictureBox1_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.LoginForm::pictureBox2_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.LoginForm::btnJoin_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.LoginForm::userpw_KeyPress[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.KeyPressEventArgs ) ->   [Joytalk]Joytalk.LoginForm::userid_KeyPress[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.KeyPressEventArgs ) ->   [Joytalk]Joytalk.LoginForm::LoginForm_FormClosing[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.FormClosingEventArgs ) ->   [Joytalk]Joytalk.LoginForm::LoginAgain[0]( ) ->   [Joytalk]Joytalk.LoginForm::LoginTimer_Tick_1[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.LoginForm::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.LoginForm::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.LoginForm::.ctor[0]( ) skipped: special name Joytalk.Game [Joytalk]Joytalk.Game Joytalk.LoginForm::game ->   System.Boolean [Joytalk]System.Boolean Joytalk.LoginForm::loginComplete ->   System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.LoginForm::components ->   System.Windows.Forms.TextBox [Joytalk]System.Windows.Forms.TextBox Joytalk.LoginForm::userid ->   System.Windows.Forms.TextBox [Joytalk]System.Windows.Forms.TextBox Joytalk.LoginForm::userpw ->   Microsoft.Web.WebView2.WinForms.WebView2 [Joytalk]Microsoft.Web.WebView2.WinForms.WebView2 Joytalk.LoginForm::noticeWeb ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.LoginForm::background ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.LoginForm::btnLogin ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.LoginForm::btnJoin ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.LoginForm::btnMore ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.LoginForm::label1 ->   System.Windows.Forms.Panel [Joytalk]System.Windows.Forms.Panel Joytalk.LoginForm::loadingView ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.LoginForm::labelLoading ->   System.Windows.Forms.Timer [Joytalk]System.Windows.Forms.Timer Joytalk.LoginForm::LoginTimer ->   } [Joytalk]Joytalk.Setting -> [Joytalk] .‪ { [Joytalk]Joytalk.Setting::button1_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Setting::mapList_SelectedIndex[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Setting::WritePrivateProfileString[4]( [System.Runtime]System.String, [System.Runtime]System.String, [System.Runtime]System.String, [System.Runtime]System.String ) ->   [Joytalk]Joytalk.Setting::GetPrivateProfileString[6]( [System.Runtime]System.String, [System.Runtime]System.String, [System.Runtime]System.String, [System.Runtime]System.Text.StringBuilder, [System.Runtime]System.Int32, [System.Runtime]System.String ) ->   [Joytalk]Joytalk.Setting::Setting_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Setting::bgTrackBar_Scroll[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Setting::checkBoxBgm_CheckedChanged[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Setting::checkBoxOld_CheckedChanged[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Setting::checkBoxOld_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Setting::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.Setting::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.Setting::.ctor[0]( ) skipped: special name System.Boolean [Joytalk]System.Boolean Joytalk.Setting::musicChange ->   System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.Setting::components ->   System.Windows.Forms.ListBox [Joytalk]System.Windows.Forms.ListBox Joytalk.Setting::mapList ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.Setting::button1 ->   System.Windows.Forms.ListBox [Joytalk]System.Windows.Forms.ListBox Joytalk.Setting::playerList ->   System.Windows.Forms.CheckBox [Joytalk]System.Windows.Forms.CheckBox Joytalk.Setting::checkBoxEft ->   System.Windows.Forms.CheckBox [Joytalk]System.Windows.Forms.CheckBox Joytalk.Setting::checkBoxBgm ->   System.Windows.Forms.CheckBox [Joytalk]System.Windows.Forms.CheckBox Joytalk.Setting::checkBoxBroad ->   System.Windows.Forms.CheckBox [Joytalk]System.Windows.Forms.CheckBox Joytalk.Setting::checkBoxFlash ->   System.Windows.Forms.CheckBox [Joytalk]System.Windows.Forms.CheckBox Joytalk.Setting::checkBoxAlert ->   System.Windows.Forms.TrackBar [Joytalk]System.Windows.Forms.TrackBar Joytalk.Setting::eftTrackBar ->   System.Windows.Forms.TrackBar [Joytalk]System.Windows.Forms.TrackBar Joytalk.Setting::bgTrackBar ->   System.Windows.Forms.CheckBox [Joytalk]System.Windows.Forms.CheckBox Joytalk.Setting::checkBoxMotion ->   System.Windows.Forms.TrackBar [Joytalk]System.Windows.Forms.TrackBar Joytalk.Setting::MotionTrackBar ->   System.Windows.Forms.CheckBox [Joytalk]System.Windows.Forms.CheckBox Joytalk.Setting::checkBoxOld ->   System.Windows.Forms.CheckBox [Joytalk]System.Windows.Forms.CheckBox Joytalk.Setting::checkBoxMotionOld ->   } [Joytalk]Joytalk.Game -> [Joytalk] .‫ { [Joytalk]Joytalk.Game::get_Inventory[0]( ) ->   [Joytalk]Joytalk.Game::set_Inventory[1]( [System.Collections.Concurrent]System.Collections.Concurrent.ConcurrentDictionary`2<[System.Runtime]System.Double,[Joytalk]Joytalk.GameItem> ) ->   [Joytalk]Joytalk.Game::get_exchangeItem[0]( ) ->   [Joytalk]Joytalk.Game::set_exchangeItem[1]( [System.Collections.Concurrent]System.Collections.Concurrent.ConcurrentDictionary`2<[System.Runtime]System.Double,[Joytalk]Joytalk.GameItem> ) ->   [Joytalk]Joytalk.Game::get_gameSaleItem[0]( ) ->   [Joytalk]Joytalk.Game::set_gameSaleItem[1]( [System.Collections.Concurrent]System.Collections.Concurrent.ConcurrentDictionary`2<[System.Runtime]System.Double,[Joytalk]Joytalk.GameSaleItem> ) ->   [Joytalk]Joytalk.Game::GetAsyncKeyState[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Game::MessageSend[2]( [System.Runtime]System.String, [System.Runtime]System.Boolean ) ->   [Joytalk]Joytalk.Game::WritePrivateProfileString[4]( [System.Runtime]System.String, [System.Runtime]System.String, [System.Runtime]System.String, [System.Runtime]System.String ) ->   [Joytalk]Joytalk.Game::GetPrivateProfileString[6]( [System.Runtime]System.String, [System.Runtime]System.String, [System.Runtime]System.String, [System.Runtime]System.Text.StringBuilder, [System.Runtime]System.Int32, [System.Runtime]System.String ) ->   [Joytalk]Joytalk.Game::SettingApply[0]( ) ->   [Joytalk]Joytalk.Game::PlaySound[1]( [System.Runtime]System.String ) ->   [Joytalk]Joytalk.Game::PlayMotion[1]( [System.Runtime]System.String ) ->   [Joytalk]Joytalk.Game::MapLoad[0]( ) ->   [Joytalk]Joytalk.Game::loopMusic[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Game::mediaPlay[0]( ) ->   [Joytalk]Joytalk.Game::ParseTileRmd[0]( ) ->   [Joytalk]Joytalk.Game::ParseObjRmd[0]( ) ->   [Joytalk]Joytalk.Game::ParseTileLst[0]( ) ->   [Joytalk]Joytalk.Game::ParseObjLst[0]( ) ->   [Joytalk]Joytalk.Game::setMsg[1]( [System.Runtime]System.String ) ->   [Joytalk]Joytalk.Game::setMsg2[3]( [System.Runtime]System.String, [System.Drawing.Primitives]System.Drawing.Color, [System.Runtime]System.Boolean ) ->   [Joytalk]Joytalk.Game::Game_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Game::ResizeSwapChain[1]( [System.Windows.Forms]System.Windows.Forms.PictureBox ) ->   [Joytalk]Joytalk.Game::InitializeControl[1]( [System.Windows.Forms]System.Windows.Forms.PictureBox ) ->   [Joytalk]Joytalk.Game::LoadingStart[0]( ) ->   [Joytalk]Joytalk.Game::ServerConnect[0]( ) ->   [Joytalk]Joytalk.Game::AvatarMove[1]( [System.Runtime]System.Double ) ->   [Joytalk]Joytalk.Game::pb_Render_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Game::Game_Shown[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Game::Process_LST[1]( [System.Runtime]System.String ) ->   [Joytalk]Joytalk.Game::GameDraw[0]( ) ->   [Joytalk]Joytalk.Game::Render[0]( ) -> ​ [Joytalk]Joytalk.Game::RenderView[0]( ) -> ‐ [Joytalk]Joytalk.Game::myState[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Game::FillRoundedRectangle_Old[5]( [Vortice.Direct2D1]Vortice.Direct2D1.ID2D1RenderTarget, [Vortice.Direct2D1]Vortice.Direct2D1.ID2D1Brush, [System.Drawing.Primitives]System.Drawing.Rectangle, [System.Runtime]System.Int32, [Vortice.Direct2D1]Vortice.Direct2D1.ID2D1Factory ) ->   [Joytalk]Joytalk.Game::RoundedRect[2]( [System.Drawing.Primitives]System.Drawing.Rectangle, [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Game::ConvertToRawColor4[4]( [System.Runtime]System.Byte, [System.Runtime]System.Byte, [System.Runtime]System.Byte, [System.Runtime]System.Byte ) ->   [Joytalk]Joytalk.Game::LoadBitmapFromFile[3]( [Vortice.Direct2D1]Vortice.Direct2D1.ID2D1RenderTarget, [Vortice.Direct2D1]Vortice.WIC.IWICImagingFactory, [System.Runtime]System.String ) ->   [Joytalk]Joytalk.Game::FillRoundedRectangle[5]( [Vortice.Direct2D1]Vortice.Direct2D1.ID2D1RenderTarget, [Vortice.Direct2D1]Vortice.Direct2D1.ID2D1Brush, [System.Drawing.Primitives]System.Drawing.Rectangle, [System.Runtime]System.Int32, [Vortice.Direct2D1]Vortice.Direct2D1.ID2D1Factory ) ->   [Joytalk]Joytalk.Game::RenderText[0]( ) -> ‑ [Joytalk]Joytalk.Game::AnimationTimer_Tick[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Game::Game_FormClosing[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.FormClosingEventArgs ) ->   [Joytalk]Joytalk.Game::ObjectSorting[0]( ) -> ‒ [Joytalk]Joytalk.Game::AvatarName[2]( [Joytalk]Joytalk.GameObject, [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.Game::AvatarRemove[1]( [System.Runtime]System.Double ) ->   [Joytalk]Joytalk.Game::AvatarDraw[1]( [Joytalk]Joytalk.GameObject ) ->   [Joytalk]Joytalk.Game::itemDraw[1]( [Joytalk]Joytalk.GameObject ) ->   [Joytalk]Joytalk.Game::ObjEDraw[1]( [Joytalk]Joytalk.GameObject ) ->   [Joytalk]Joytalk.Game::MapObjectDraw[1]( [Joytalk]Joytalk.GameObject ) ->   [Joytalk]Joytalk.Game::ObjSDraw[1]( [Joytalk]Joytalk.GameObject ) ->   [Joytalk]Joytalk.Game::ObjS2Draw[1]( [Joytalk]Joytalk.GameObject ) ->   [Joytalk]Joytalk.Game::JoymonDraw[1]( [Joytalk]Joytalk.GameObject ) ->   [Joytalk]Joytalk.Game::msgBox_TextChanged[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Game::chatBox_TextChanged[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Game::panel1_Paint[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.PaintEventArgs ) ->   [Joytalk]Joytalk.Game::panel3_Paint[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.PaintEventArgs ) ->   [Joytalk]Joytalk.Game::panel2_Paint[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.PaintEventArgs ) ->   [Joytalk]Joytalk.Game::pb_Render_MouseMove[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.MouseEventArgs ) ->   [Joytalk]Joytalk.Game::chatBox_KeyPress[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.KeyPressEventArgs ) ->   [Joytalk]Joytalk.Game::pb_Render_LocationChanged[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Game::pb_Render_Paint[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.PaintEventArgs ) ->   [Joytalk]Joytalk.Game::Test_Timer_Tick[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Game::ObjNameMaker[1]( [Joytalk]Joytalk.DrawableObject ) ->   [Joytalk]Joytalk.Game::RenderObj[0]( ) -> – [Joytalk]Joytalk.Game::RenderTile[0]( ) -> — [Joytalk]Joytalk.Game::secondTimer_Tick[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Game::pb_Render_MouseDown[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.MouseEventArgs ) ->   [Joytalk]Joytalk.Game::pb_Render_MouseUp[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.MouseEventArgs ) ->   [Joytalk]Joytalk.Game::chatBox_KeyDown[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.KeyEventArgs ) ->   [Joytalk]Joytalk.Game::chatMotion[2]( [System.Runtime]System.Int32, [System.Runtime]System.String ) ->   [Joytalk]Joytalk.Game::chatBox_KeyUp[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.KeyEventArgs ) ->   [Joytalk]Joytalk.Game::button1_Click_1[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Game::panel1_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Game::btnItem_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Game::pb_Render_DragEnter[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.DragEventArgs ) ->   [Joytalk]Joytalk.Game::pb_Render_DragDrop[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.DragEventArgs ) ->   [Joytalk]Joytalk.Game::GameView_Paint[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.PaintEventArgs ) ->   [Joytalk]Joytalk.Game::pictureBox2_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) -> ​ [Joytalk]Joytalk.Game::btnSetting_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) -> ‐ [Joytalk]Joytalk.Game::btnBus_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) -> ‑ [Joytalk]Joytalk.Game::btnItem_Click_1[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) -> ‒ [Joytalk]Joytalk.Game::btnHome_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) -> – [Joytalk]Joytalk.Game::Game_Resize[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) -> — [Joytalk]Joytalk.Game::showHp[2]( [System.Runtime]System.Int32, [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Game::showExp[2]( [System.Runtime]System.Int32, [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Game::btnInfo_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) -> ― [Joytalk]Joytalk.Game::btnWork_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) -> • [Joytalk]Joytalk.Game::btnAv_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) -> ․ [Joytalk]Joytalk.Game::msgBox_LinkClicked[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.LinkClickedEventArgs ) ->   [Joytalk]Joytalk.Game::InitializeComponent[0]( ) -> ― [Joytalk]Joytalk.Game::b__135_0[0]( ) -> • [Joytalk]Joytalk.Game::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.Game::.ctor[0]( ) skipped: special name [Joytalk]Joytalk.Game::get_CreateParams[0]( ) skipped: external base class or interface [Joytalk]Joytalk.Game::.cctor[0]( ) skipped: special name System.String [Joytalk]System.String Joytalk.Game::VERSION ->   Vortice.DXGI.IDXGISwapChain [Joytalk]Vortice.DXGI.IDXGISwapChain Joytalk.Game::swapChain ->   Vortice.Direct3D11.ID3D11Device [Joytalk]Vortice.Direct3D11.ID3D11Device Joytalk.Game::device ->   Vortice.Direct3D11.ID3D11DeviceContext [Joytalk]Vortice.Direct3D11.ID3D11DeviceContext Joytalk.Game::context ->   Vortice.Direct2D1.ID2D1RenderTarget [Joytalk]Vortice.Direct2D1.ID2D1RenderTarget Joytalk.Game::_target ->   System.Nullable`1 [Joytalk]System.Nullable`1 Joytalk.Game::featureLevel ->   Vortice.Direct2D1.ID2D1Factory [Joytalk]Vortice.Direct2D1.ID2D1Factory Joytalk.Game::_factory2D ->   System.Threading.Thread [Joytalk]System.Threading.Thread Joytalk.Game::renderthread ->   System.Collections.Concurrent.ConcurrentDictionary`2 [Joytalk]System.Collections.Concurrent.ConcurrentDictionary`2 Joytalk.Game::gameObjects ->   System.Collections.Concurrent.ConcurrentDictionary`2 [Joytalk]System.Collections.Concurrent.ConcurrentDictionary`2 Joytalk.Game::k__BackingField ->   System.Collections.Concurrent.ConcurrentDictionary`2 [Joytalk]System.Collections.Concurrent.ConcurrentDictionary`2 Joytalk.Game::k__BackingField ->   System.Collections.Generic.Dictionary`2 [Joytalk]System.Collections.Generic.Dictionary`2 Joytalk.Game::itemDB ->   System.Collections.Generic.Dictionary`2 [Joytalk]System.Collections.Generic.Dictionary`2 Joytalk.Game::itemHCDB ->   System.Collections.Concurrent.ConcurrentDictionary`2 [Joytalk]System.Collections.Concurrent.ConcurrentDictionary`2 Joytalk.Game::k__BackingField ->   Joytalk.ItemForm [Joytalk]Joytalk.ItemForm Joytalk.Game::itemForm ->   Joytalk.Forms.DefaultShop [Joytalk]Joytalk.Forms.DefaultShop Joytalk.Game::defaultshop ->   Joytalk.Game [Joytalk]Joytalk.Game Joytalk.Game::game ->   Joytalk.LoginForm [Joytalk]Joytalk.LoginForm Joytalk.Game::loginForm ->   Joytalk.Forms.MyInfo [Joytalk]Joytalk.Forms.MyInfo Joytalk.Game::myInfo ->   Joytalk.Forms.Exchange [Joytalk]Joytalk.Forms.Exchange Joytalk.Game::exchange ->   Joytalk.Forms.Resell [Joytalk]Joytalk.Forms.Resell Joytalk.Game::resell ->   Joytalk.Forms.Refinement [Joytalk]Joytalk.Forms.Refinement Joytalk.Game::refinement ->   Joytalk.Forms.Profile [Joytalk]Joytalk.Forms.Profile Joytalk.Game::profile ->   Joytalk.Forms.Apart [Joytalk]Joytalk.Forms.Apart Joytalk.Game::apart ->   Joytalk.Forms.ApartBuy [Joytalk]Joytalk.Forms.ApartBuy Joytalk.Game::apartBuy ->   Joytalk.Forms.ItemMerge [Joytalk]Joytalk.Forms.ItemMerge Joytalk.Game::itemMerage ->   Joytalk.Forms.WorkForm [Joytalk]Joytalk.Forms.WorkForm Joytalk.Game::workForm ->   Joytalk.JobForm.FoodForm [Joytalk]Joytalk.JobForm.FoodForm Joytalk.Game::foodForm ->   Joytalk.JobForm.FurnForm [Joytalk]Joytalk.JobForm.FurnForm Joytalk.Game::furnForm ->   Joytalk.JobForm.ClothesForm [Joytalk]Joytalk.JobForm.ClothesForm Joytalk.Game::clothesForm ->   Joytalk.JobForm.BusinessForm [Joytalk]Joytalk.JobForm.BusinessForm Joytalk.Game::businessForm ->   Joytalk.BusForm [Joytalk]Joytalk.BusForm Joytalk.Game::busForm ->   Joytalk.JobForm.MagicFoodForm [Joytalk]Joytalk.JobForm.MagicFoodForm Joytalk.Game::magicFoodForm ->   Joytalk.Forms.ClubMake [Joytalk]Joytalk.Forms.ClubMake Joytalk.Game::clubMake ->   System.Int32 [Joytalk]System.Int32 Joytalk.Game::X_WIDTH ->   System.Int32 [Joytalk]System.Int32 Joytalk.Game::Y_HEIGHT ->   System.Int32 [Joytalk]System.Int32 Joytalk.Game::exNum ->   System.String [Joytalk]System.String Joytalk.Game::MapID ->   System.String [Joytalk]System.String Joytalk.Game::MapIdx ->   System.String [Joytalk]System.String Joytalk.Game::MapNum ->   System.String [Joytalk]System.String Joytalk.Game::MapName ->   System.Boolean [Joytalk]System.Boolean Joytalk.Game::MapLoading ->   System.String [Joytalk]System.String Joytalk.Game::FONT ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.Game::cursorx ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.Game::cursory ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.Game::myLocationX ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.Game::myLocationY ->   System.Int32 [Joytalk]System.Int32 Joytalk.Game::sizex ->   System.Int32 [Joytalk]System.Int32 Joytalk.Game::sizey ->   System.Drawing.Bitmap [Joytalk]System.Drawing.Bitmap Joytalk.Game::backbuffer ->   System.Int32 [Joytalk]System.Int32 Joytalk.Game::mousex ->   System.Int32 [Joytalk]System.Int32 Joytalk.Game::mousey ->   System.Int32 [Joytalk]System.Int32 Joytalk.Game::mousexpos ->   System.Int32 [Joytalk]System.Int32 Joytalk.Game::mouseypos ->   System.Int32 [Joytalk]System.Int32 Joytalk.Game::movinglogx ->   System.Int32 [Joytalk]System.Int32 Joytalk.Game::movinglogy ->   System.String [Joytalk]System.String Joytalk.Game::myName ->   System.Int32 [Joytalk]System.Int32 Joytalk.Game::myId ->   System.Double [Joytalk]System.Double Joytalk.Game::myBn ->   System.Boolean [Joytalk]System.Boolean Joytalk.Game::working ->   System.Int32 [Joytalk]System.Int32 Joytalk.Game::myExp ->   System.Int32 [Joytalk]System.Int32 Joytalk.Game::myExpMax -> ​ System.Int32 [Joytalk]System.Int32 Joytalk.Game::myLevel -> ‐ System.Int32 [Joytalk]System.Int32 Joytalk.Game::myHp -> ‑ System.Int32 [Joytalk]System.Int32 Joytalk.Game::myHpMax -> ‒ System.Int32 [Joytalk]System.Int32 Joytalk.Game::charNum -> – System.Boolean [Joytalk]System.Boolean Joytalk.Game::happycity ->   System.Int32[] [Joytalk]System.Int32[] Joytalk.Game::collisonDisChar ->   System.Int32[] [Joytalk]System.Int32[] Joytalk.Game::collisionSwimming ->   System.Boolean [Joytalk]System.Boolean Joytalk.Game::isWine ->   System.Collections.Generic.List`1 [Joytalk]System.Collections.Generic.List`1 Joytalk.Game::ObjectSortingQueue ->   Joytalk.RmdGroup [Joytalk]Joytalk.RmdGroup Joytalk.Game::rmdCGroup ->   Joytalk.RmdGroup [Joytalk]Joytalk.RmdGroup Joytalk.Game::rmdC_HC_Group ->   Joytalk.RmdGroup [Joytalk]Joytalk.RmdGroup Joytalk.Game::rmdJGroup ->   Joytalk.RmdGroup [Joytalk]Joytalk.RmdGroup Joytalk.Game::rmdOGroup ->   Joytalk.RmdGroup [Joytalk]Joytalk.RmdGroup Joytalk.Game::rmdMOGroup ->   Joytalk.RmdGroup [Joytalk]Joytalk.RmdGroup Joytalk.Game::rmdTGroup ->   Joytalk.RmdGroup [Joytalk]Joytalk.RmdGroup Joytalk.Game::rmdEGroup ->   Joytalk.RmdGroup [Joytalk]Joytalk.RmdGroup Joytalk.Game::rmdSGroup ->   Joytalk.RmdGroup [Joytalk]Joytalk.RmdGroup Joytalk.Game::rmdSSGroup ->   System.Collections.Generic.Dictionary`2 [Joytalk]System.Collections.Generic.Dictionary`2 Joytalk.Game::rmdIGroup ->   System.Collections.Generic.Dictionary`2 [Joytalk]System.Collections.Generic.Dictionary`2 Joytalk.Game::rmdI_HC_Group ->   Joytalk.LstGroup [Joytalk]Joytalk.LstGroup Joytalk.Game::cLst ->   System.Collections.Generic.List`1 [Joytalk]System.Collections.Generic.List`1 Joytalk.Game::cursorRange ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.Game::AnimationCount ->   System.Net.Sockets.TcpClient [Joytalk]System.Net.Sockets.TcpClient Joytalk.Game::tcpClient ->   System.Net.Sockets.NetworkStream [Joytalk]System.Net.Sockets.NetworkStream Joytalk.Game::ntwStream ->   Joytalk.Game/ChatHandler [Joytalk]Joytalk.Game/ChatHandler Joytalk.Game::chatHandler ->   NAudio.Wave.DirectSoundOut [Joytalk]NAudio.Wave.DirectSoundOut Joytalk.Game::eftPlayer ->   NAudio.Wave.WaveChannel32 [Joytalk]NAudio.Wave.WaveChannel32 Joytalk.Game::waveChannel ->   NAudio.Wave.BlockAlignReductionStream [Joytalk]NAudio.Wave.BlockAlignReductionStream Joytalk.Game::stream ->   System.Text.StringBuilder [Joytalk]System.Text.StringBuilder Joytalk.Game::eft ->   System.Text.StringBuilder [Joytalk]System.Text.StringBuilder Joytalk.Game::eftVolume ->   System.Text.StringBuilder [Joytalk]System.Text.StringBuilder Joytalk.Game::old ->   System.Text.StringBuilder [Joytalk]System.Text.StringBuilder Joytalk.Game::motion ->   System.Text.StringBuilder [Joytalk]System.Text.StringBuilder Joytalk.Game::motionVolume ->   System.Text.StringBuilder [Joytalk]System.Text.StringBuilder Joytalk.Game::motionOld ->   System.Text.StringBuilder [Joytalk]System.Text.StringBuilder Joytalk.Game::bgm ->   System.Text.StringBuilder [Joytalk]System.Text.StringBuilder Joytalk.Game::bgmVolume ->   System.Windows.Media.MediaPlayer [Joytalk]System.Windows.Media.MediaPlayer Joytalk.Game::m_mediaPlayer ->   System.String [Joytalk]System.String Joytalk.Game::bgStr ->   NAudio.Wave.WaveOut [Joytalk]NAudio.Wave.WaveOut Joytalk.Game::wo ->   NAudio.Wave.MediaFoundationReader [Joytalk]NAudio.Wave.MediaFoundationReader Joytalk.Game::mf ->   System.DateTime [Joytalk]System.DateTime Joytalk.Game::_lastActionTime ->   System.Int32[0...,0...] [Joytalk]System.Int32[0...,0...] Joytalk.Game::avatarPosition ->   System.Int32[] [Joytalk]System.Int32[] Joytalk.Game::avatarChar ->   System.Object [Joytalk]System.Object Joytalk.Game::backbufferLock ->   System.Boolean [Joytalk]System.Boolean Joytalk.Game::_isAlive ->   System.Int32 [Joytalk]System.Int32 Joytalk.Game::movinglogxt -> — System.Int32 [Joytalk]System.Int32 Joytalk.Game::movinglogyt -> ― System.String [Joytalk]System.String Joytalk.Game::chatTxt ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.Game::chatTime ->   System.Double [Joytalk]System.Double Joytalk.Game::selectedGameObject ->   System.String [Joytalk]System.String Joytalk.Game::logtext ->   System.Boolean [Joytalk]System.Boolean Joytalk.Game::debugMode ->   System.Collections.Generic.Dictionary`2 [Joytalk]System.Collections.Generic.Dictionary`2 Joytalk.Game::bitmapCache ->   System.Boolean [Joytalk]System.Boolean Joytalk.Game::miniMapx ->   System.Boolean [Joytalk]System.Boolean Joytalk.Game::miniMapy ->   System.Int32 [Joytalk]System.Int32 Joytalk.Game::pb_Render_old_width -> • System.Int32 [Joytalk]System.Int32 Joytalk.Game::pb_Render_old_height -> ․ System.Int32[] [Joytalk]System.Int32[] Joytalk.Game::chatColor ->   System.UInt32[0...,0...] [Joytalk]System.UInt32[0...,0...] Joytalk.Game::collisions ->   System.UInt32[0...,0...] [Joytalk]System.UInt32[0...,0...] Joytalk.Game::maptag ->   System.Collections.Generic.Dictionary`2> [Joytalk]System.Collections.Generic.Dictionary`2> Joytalk.Game::avatarMat ->   System.Collections.Generic.Dictionary`2 [Joytalk]System.Collections.Generic.Dictionary`2 Joytalk.Game::rlegroup ->   System.Collections.Generic.Dictionary`2 [Joytalk]System.Collections.Generic.Dictionary`2 Joytalk.Game::objMat ->   System.Collections.Generic.Dictionary`2 [Joytalk]System.Collections.Generic.Dictionary`2 Joytalk.Game::itemRlegroup ->   System.Collections.Generic.Dictionary`2 [Joytalk]System.Collections.Generic.Dictionary`2 Joytalk.Game::objRlegroup ->   System.Collections.Generic.Dictionary`2 [Joytalk]System.Collections.Generic.Dictionary`2 Joytalk.Game::MapObjRlegroup ->   System.Collections.Generic.Dictionary`2 [Joytalk]System.Collections.Generic.Dictionary`2 Joytalk.Game::tempBitmap ->   System.Collections.Generic.Dictionary`2 [Joytalk]System.Collections.Generic.Dictionary`2 Joytalk.Game::joymonrlegroup ->   System.Boolean [Joytalk]System.Boolean Joytalk.Game::mouseMoved ->   System.Double [Joytalk]System.Double Joytalk.Game::selectedGameObject2 ->   System.Boolean [Joytalk]System.Boolean Joytalk.Game::endMapx ->   System.Boolean [Joytalk]System.Boolean Joytalk.Game::endMapy ->   System.Collections.Generic.Dictionary`2 [Joytalk]System.Collections.Generic.Dictionary`2 Joytalk.Game::objBitmap ->   System.Int32 [Joytalk]System.Int32 Joytalk.Game::mmaxx -> ‥ System.Int32 [Joytalk]System.Int32 Joytalk.Game::mmaxy -> ‧ System.Collections.Generic.Dictionary`2 [Joytalk]System.Collections.Generic.Dictionary`2 Joytalk.Game::mapCroppedmat ->   System.Int32 [Joytalk]System.Int32 Joytalk.Game::AlertTime -> 
 System.Double [Joytalk]System.Double Joytalk.Game::selectedMouseDown ->   System.Int32 [Joytalk]System.Int32 Joytalk.Game::itemOriginalX -> 
 System.Int32 [Joytalk]System.Int32 Joytalk.Game::itemOriginalY -> ‪ System.Boolean [Joytalk]System.Boolean Joytalk.Game::itemEat ->   System.Boolean [Joytalk]System.Boolean Joytalk.Game::shiftButton ->   System.Boolean [Joytalk]System.Boolean Joytalk.Game::chatPause -> ​ System.Collections.Generic.Dictionary`2 [Joytalk]System.Collections.Generic.Dictionary`2 Joytalk.Game::chatHistory ->   System.Int32 [Joytalk]System.Int32 Joytalk.Game::keyPoint -> ‫ System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.Game::components ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Game::pb_Render ->   System.Windows.Forms.Timer [Joytalk]System.Windows.Forms.Timer Joytalk.Game::AnimationTimer ->   System.Windows.Forms.Panel [Joytalk]System.Windows.Forms.Panel Joytalk.Game::panel1 ->   System.Windows.Forms.Panel [Joytalk]System.Windows.Forms.Panel Joytalk.Game::panel2 ->   System.Windows.Forms.Panel [Joytalk]System.Windows.Forms.Panel Joytalk.Game::panel3 ->   System.Windows.Forms.Timer [Joytalk]System.Windows.Forms.Timer Joytalk.Game::Test_Timer ->   System.Windows.Forms.Timer [Joytalk]System.Windows.Forms.Timer Joytalk.Game::secondTimer ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.Game::btnItem2 ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Game::pictureBox1 ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.Game::BusBtn ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.Game::btnWeb2 ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.Game::btnWork2 ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.Game::btnAvi2 ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.Game::BtnInfo2 ->   System.Windows.Forms.Panel [Joytalk]System.Windows.Forms.Panel Joytalk.Game::GameView ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Game::btnSetting ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Game::btnItem ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Game::btnAv ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Game::btnBus ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Game::btnHome ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Game::btnInfo ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Game::btnWork ->   System.Windows.Forms.RichTextBox [Joytalk]System.Windows.Forms.RichTextBox Joytalk.Game::msgBox ->   System.Windows.Forms.ContextMenuStrip [Joytalk]System.Windows.Forms.ContextMenuStrip Joytalk.Game::contextMenuStrip1 ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Game::bg_hp ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Game::bg_exp ->   System.Windows.Forms.TextBox [Joytalk]System.Windows.Forms.TextBox Joytalk.Game::chatBox ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.Game::myBnLabel ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.Game::AlertLabel ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Game::f_hp ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Game::f_exp ->   System.Collections.Concurrent.ConcurrentDictionary`2 [Joytalk]System.Collections.Concurrent.ConcurrentDictionary`2 Joytalk.Game::Inventory ->   System.Collections.Concurrent.ConcurrentDictionary`2 [Joytalk]System.Collections.Concurrent.ConcurrentDictionary`2 Joytalk.Game::exchangeItem ->   System.Collections.Concurrent.ConcurrentDictionary`2 [Joytalk]System.Collections.Concurrent.ConcurrentDictionary`2 Joytalk.Game::gameSaleItem ->   System.Windows.Forms.CreateParams [Joytalk]System.Windows.Forms.CreateParams Joytalk.Game::CreateParams -> dropped } [Joytalk]Joytalk.CursorRange -> [Joytalk] .‬ { [Joytalk]Joytalk.CursorRange::Click[2]( [System.Runtime]System.Int32, [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.CursorRange::.ctor[4]( [System.Runtime]System.Int32, [System.Runtime]System.Int32, [System.Runtime]System.Int32, [System.Runtime]System.Int32 ) skipped: special name System.Int32 [Joytalk]System.Int32 Joytalk.CursorRange::sx ->   System.Int32 [Joytalk]System.Int32 Joytalk.CursorRange::sy ->   System.Int32 [Joytalk]System.Int32 Joytalk.CursorRange::ex ->   System.Int32 [Joytalk]System.Int32 Joytalk.CursorRange::ey ->   System.String [Joytalk]System.String Joytalk.CursorRange::tag ->   } [Joytalk]Joytalk.ItemDB -> [Joytalk] .‭ { [Joytalk]Joytalk.ItemDB::.ctor[0]( ) skipped: special name System.String [Joytalk]System.String Joytalk.ItemDB::code ->   System.String [Joytalk]System.String Joytalk.ItemDB::name ->   System.String [Joytalk]System.String Joytalk.ItemDB::detail ->   } [Joytalk]Joytalk.Util -> [Joytalk] .  { [Joytalk]Joytalk.Util::JSON[1]( [System.Runtime]System.Object ) ->   [Joytalk]Joytalk.Util::CheckIdExists[2]( [System.Text.Json]System.Text.Json.JsonElement, [System.Runtime]System.String ) ->   [Joytalk]Joytalk.Util::Parse[2]( [System.Text.Json]System.Text.Json.JsonElement, [System.Runtime]System.String ) ->   [Joytalk]Joytalk.Util::.ctor[0]( ) skipped: special name [Joytalk]Joytalk.Util::.cctor[0]( ) skipped: special name System.Text.Json.JsonSerializerOptions [Joytalk]System.Text.Json.JsonSerializerOptions Joytalk.Util::options ->   } [Joytalk]Joytalk.Properties.Resources -> [Joytalk] .′ { [Joytalk]Joytalk.Properties.Resources::get_ResourceManager[0]( ) ->   [Joytalk]Joytalk.Properties.Resources::get_Culture[0]( ) ->   [Joytalk]Joytalk.Properties.Resources::set_Culture[1]( [System.Runtime]System.Globalization.CultureInfo ) ->   [Joytalk]Joytalk.Properties.Resources::get_AvatarSelect[0]( ) ->   [Joytalk]Joytalk.Properties.Resources::get_background[0]( ) ->   [Joytalk]Joytalk.Properties.Resources::get_backgrounds[0]( ) ->   [Joytalk]Joytalk.Properties.Resources::get_btn_setting[0]( ) ->   [Joytalk]Joytalk.Properties.Resources::get_login[0]( ) ->   [Joytalk]Joytalk.Properties.Resources::get_PreivewBg[0]( ) ->   [Joytalk]Joytalk.Properties.Resources::get_refine[0]( ) ->   [Joytalk]Joytalk.Properties.Resources::get_resellBox[0]( ) ->   [Joytalk]Joytalk.Properties.Resources::get_StatusBar[0]( ) ->   [Joytalk]Joytalk.Properties.Resources::get_StatusBn[0]( ) ->   [Joytalk]Joytalk.Properties.Resources::.ctor[0]( ) skipped: special name System.Resources.ResourceManager [Joytalk]System.Resources.ResourceManager Joytalk.Properties.Resources::resourceMan ->   System.Globalization.CultureInfo [Joytalk]System.Globalization.CultureInfo Joytalk.Properties.Resources::resourceCulture ->   System.Resources.ResourceManager [Joytalk]System.Resources.ResourceManager Joytalk.Properties.Resources::ResourceManager ->   System.Globalization.CultureInfo [Joytalk]System.Globalization.CultureInfo Joytalk.Properties.Resources::Culture ->   System.Drawing.Bitmap [Joytalk]System.Drawing.Bitmap Joytalk.Properties.Resources::AvatarSelect -> dropped System.Drawing.Bitmap [Joytalk]System.Drawing.Bitmap Joytalk.Properties.Resources::background -> dropped System.Drawing.Bitmap [Joytalk]System.Drawing.Bitmap Joytalk.Properties.Resources::backgrounds -> dropped System.Drawing.Bitmap [Joytalk]System.Drawing.Bitmap Joytalk.Properties.Resources::btn_setting -> dropped System.Drawing.Bitmap [Joytalk]System.Drawing.Bitmap Joytalk.Properties.Resources::login -> dropped System.Drawing.Bitmap [Joytalk]System.Drawing.Bitmap Joytalk.Properties.Resources::PreivewBg -> dropped System.Drawing.Bitmap [Joytalk]System.Drawing.Bitmap Joytalk.Properties.Resources::refine -> dropped System.Drawing.Bitmap [Joytalk]System.Drawing.Bitmap Joytalk.Properties.Resources::resellBox -> dropped System.Drawing.Bitmap [Joytalk]System.Drawing.Bitmap Joytalk.Properties.Resources::StatusBar -> dropped System.Drawing.Bitmap [Joytalk]System.Drawing.Bitmap Joytalk.Properties.Resources::StatusBn -> dropped } [Joytalk]Joytalk.JobForm.BusinessForm -> [Joytalk] .‶ { [Joytalk]Joytalk.JobForm.BusinessForm::BusinessForm_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.BusinessForm::Recall[0]( ) ->   [Joytalk]Joytalk.JobForm.BusinessForm::BusinessForm_FormClosing[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.FormClosingEventArgs ) ->   [Joytalk]Joytalk.JobForm.BusinessForm::button1_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.BusinessForm::price_TextChanged[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.BusinessForm::price_KeyPress[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.KeyPressEventArgs ) ->   [Joytalk]Joytalk.JobForm.BusinessForm::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.JobForm.BusinessForm::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.JobForm.BusinessForm::.ctor[0]( ) skipped: special name System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.BusinessForm::selectItem ->   System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.JobForm.BusinessForm::components ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.BusinessForm::itemControl5 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.BusinessForm::itemControl4 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.BusinessForm::itemControl3 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.BusinessForm::itemControl2 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.BusinessForm::itemControl1 ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.JobForm.BusinessForm::button1 ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.JobForm.BusinessForm::label1 ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.JobForm.BusinessForm::label2 ->   System.Windows.Forms.TextBox [Joytalk]System.Windows.Forms.TextBox Joytalk.JobForm.BusinessForm::price ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.JobForm.BusinessForm::price1 ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.JobForm.BusinessForm::price2 ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.JobForm.BusinessForm::price3 ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.JobForm.BusinessForm::price4 ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.JobForm.BusinessForm::price5 ->   } [Joytalk]Joytalk.JobForm.ClothesForm -> [Joytalk] .‾ { [Joytalk]Joytalk.JobForm.ClothesForm::FurnForm_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.ClothesForm::FoodForm_Init[0]( ) ->   [Joytalk]Joytalk.JobForm.ClothesForm::AnimationRefresh[0]( ) ->   [Joytalk]Joytalk.JobForm.ClothesForm::itemRefresh[0]( ) ->   [Joytalk]Joytalk.JobForm.ClothesForm::itemLoad[0]( ) ->   [Joytalk]Joytalk.JobForm.ClothesForm::Exit[0]( ) ->   [Joytalk]Joytalk.JobForm.ClothesForm::ClothesForm_FormClosing[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.FormClosingEventArgs ) ->   [Joytalk]Joytalk.JobForm.ClothesForm::gameDraw[0]( ) ->   [Joytalk]Joytalk.JobForm.ClothesForm::ClothesForm_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.ClothesForm::GameTimer_Tick[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.ClothesForm::field_MouseMove[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.MouseEventArgs ) ->   [Joytalk]Joytalk.JobForm.ClothesForm::field_MouseDown[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.MouseEventArgs ) ->   [Joytalk]Joytalk.JobForm.ClothesForm::field_MouseUp[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.MouseEventArgs ) ->   [Joytalk]Joytalk.JobForm.ClothesForm::startButton_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.ClothesForm::SecondTimer_Tick[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.ClothesForm::button1_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.ClothesForm::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.JobForm.ClothesForm::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.JobForm.ClothesForm::.ctor[0]( ) skipped: special name Joytalk.JcrGroup [Joytalk]Joytalk.JcrGroup Joytalk.JobForm.ClothesForm::jcrGroup ->   Joytalk.JcrGroup [Joytalk]Joytalk.JcrGroup Joytalk.JobForm.ClothesForm::jcrGroups ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.ClothesForm::_remind ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.ClothesForm::_remindMax ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.ClothesForm::_complete ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.ClothesForm::_completeMax ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.ClothesForm::remind ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.ClothesForm::complete ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.ClothesForm::animationCount ->   System.Boolean [Joytalk]System.Boolean Joytalk.JobForm.ClothesForm::loaded ->   System.Int32[0...,0...] [Joytalk]System.Int32[0...,0...] Joytalk.JobForm.ClothesForm::clothesLine ->   System.Int32[0...,0...] [Joytalk]System.Int32[0...,0...] Joytalk.JobForm.ClothesForm::printClothesLine ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.ClothesForm::printTimer ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.ClothesForm::mouseLocation ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.ClothesForm::mouseButton ->   System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.JobForm.ClothesForm::components ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.JobForm.ClothesForm::completeProgress ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.JobForm.ClothesForm::timeLabel ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.JobForm.ClothesForm::timerPictureBox ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.JobForm.ClothesForm::field ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.JobForm.ClothesForm::button1 ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.JobForm.ClothesForm::startButton ->   System.Windows.Forms.Timer [Joytalk]System.Windows.Forms.Timer Joytalk.JobForm.ClothesForm::GameTimer ->   System.Windows.Forms.Timer [Joytalk]System.Windows.Forms.Timer Joytalk.JobForm.ClothesForm::SecondTimer ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.ClothesForm::itemControl5 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.ClothesForm::itemControl4 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.ClothesForm::itemControl3 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.ClothesForm::itemControl2 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.ClothesForm::itemControl1 ->   } [Joytalk]Joytalk.JobForm.FoodForm -> [Joytalk] .⁇ { [Joytalk]Joytalk.JobForm.FoodForm::FoodForm_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.FoodForm::FoodForm_Init[0]( ) ->   [Joytalk]Joytalk.JobForm.FoodForm::AnimationRefresh[0]( ) ->   [Joytalk]Joytalk.JobForm.FoodForm::itemRefresh[0]( ) ->   [Joytalk]Joytalk.JobForm.FoodForm::itemLoad[0]( ) ->   [Joytalk]Joytalk.JobForm.FoodForm::startButton_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.FoodForm::DegreeUp_MouseDown[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.MouseEventArgs ) ->   [Joytalk]Joytalk.JobForm.FoodForm::DegreeUp_MouseUp[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.MouseEventArgs ) ->   [Joytalk]Joytalk.JobForm.FoodForm::DegreeDown_MouseDown[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.MouseEventArgs ) ->   [Joytalk]Joytalk.JobForm.FoodForm::DegreeDown_MouseUp[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.MouseEventArgs ) ->   [Joytalk]Joytalk.JobForm.FoodForm::Exit[0]( ) ->   [Joytalk]Joytalk.JobForm.FoodForm::FoodForm_FormClosing[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.FormClosingEventArgs ) ->   [Joytalk]Joytalk.JobForm.FoodForm::GameTimer_Tick[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.FoodForm::button1_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.FoodForm::itemControl5_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.FoodForm::DegreeUp_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.FoodForm::DegreeDown_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.FoodForm::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.JobForm.FoodForm::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.JobForm.FoodForm::.ctor[0]( ) skipped: special name Joytalk.JcrGroup [Joytalk]Joytalk.JcrGroup Joytalk.JobForm.FoodForm::jcrGroup ->   Joytalk.JcrGroup [Joytalk]Joytalk.JcrGroup Joytalk.JobForm.FoodForm::jcrGroups ->   System.Double [Joytalk]System.Double Joytalk.JobForm.FoodForm::_degreeMax ->   System.Double [Joytalk]System.Double Joytalk.JobForm.FoodForm::_degree ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.FoodForm::_remind ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.FoodForm::_remindMax ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.FoodForm::_complete ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.FoodForm::_completeMax ->   System.Double [Joytalk]System.Double Joytalk.JobForm.FoodForm::degreeChange ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.FoodForm::degree ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.FoodForm::remind ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.FoodForm::complete ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.FoodForm::animationCount ->   System.Boolean [Joytalk]System.Boolean Joytalk.JobForm.FoodForm::loaded ->   System.Boolean [Joytalk]System.Boolean Joytalk.JobForm.FoodForm::degreeUpButton ->   System.Boolean [Joytalk]System.Boolean Joytalk.JobForm.FoodForm::degreeDownButton ->   System.Double [Joytalk]System.Double Joytalk.JobForm.FoodForm::degreeFinal ->   System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.JobForm.FoodForm::components ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.JobForm.FoodForm::stovePicture ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.JobForm.FoodForm::degreeProgress ->   System.Windows.Forms.Panel [Joytalk]System.Windows.Forms.Panel Joytalk.JobForm.FoodForm::panel1 ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.JobForm.FoodForm::DegreeDown ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.JobForm.FoodForm::timerPictureBox ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.JobForm.FoodForm::DegreeUp ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.JobForm.FoodForm::completeProgress ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.JobForm.FoodForm::timeLabel ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.JobForm.FoodForm::button1 ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.JobForm.FoodForm::startButton ->   System.Windows.Forms.Timer [Joytalk]System.Windows.Forms.Timer Joytalk.JobForm.FoodForm::GameTimer ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.FoodForm::itemControl5 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.FoodForm::itemControl4 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.FoodForm::itemControl3 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.FoodForm::itemControl2 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.FoodForm::itemControl1 ->   } [Joytalk]Joytalk.JobForm.FurnForm -> [Joytalk] .⁈ { [Joytalk]Joytalk.JobForm.FurnForm::FurnForm_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.FurnForm::FoodForm_Init[0]( ) ->   [Joytalk]Joytalk.JobForm.FurnForm::AnimationRefresh[0]( ) ->   [Joytalk]Joytalk.JobForm.FurnForm::itemRefresh[0]( ) ->   [Joytalk]Joytalk.JobForm.FurnForm::itemLoad[0]( ) ->   [Joytalk]Joytalk.JobForm.FurnForm::Exit[0]( ) ->   [Joytalk]Joytalk.JobForm.FurnForm::FoodForm_FormClosing[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.FormClosingEventArgs ) ->   [Joytalk]Joytalk.JobForm.FurnForm::button1_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.FurnForm::GameTimer_Tick[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.FurnForm::startButton_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.FurnForm::fieldDraw[0]( ) ->   [Joytalk]Joytalk.JobForm.FurnForm::field_MouseDown[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.MouseEventArgs ) ->   [Joytalk]Joytalk.JobForm.FurnForm::FurnForm_FormClosing[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.FormClosingEventArgs ) ->   [Joytalk]Joytalk.JobForm.FurnForm::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.JobForm.FurnForm::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.JobForm.FurnForm::.ctor[0]( ) skipped: special name Joytalk.JcrGroup [Joytalk]Joytalk.JcrGroup Joytalk.JobForm.FurnForm::jcrGroup ->   Joytalk.JcrGroup [Joytalk]Joytalk.JcrGroup Joytalk.JobForm.FurnForm::jcrGroups ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.FurnForm::_remind ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.FurnForm::_remindMax ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.FurnForm::_complete ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.FurnForm::_completeMax ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.FurnForm::remind ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.FurnForm::complete ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.FurnForm::animationCount ->   System.Boolean [Joytalk]System.Boolean Joytalk.JobForm.FurnForm::loaded ->   System.Boolean [Joytalk]System.Boolean Joytalk.JobForm.FurnForm::degreeUpButton ->   System.Boolean [Joytalk]System.Boolean Joytalk.JobForm.FurnForm::degreeDownButton ->   System.Double [Joytalk]System.Double Joytalk.JobForm.FurnForm::degreeFinal ->   System.Int32[0...,0...] [Joytalk]System.Int32[0...,0...] Joytalk.JobForm.FurnForm::ArrayItem ->   System.Int32[0...,0...] [Joytalk]System.Int32[0...,0...] Joytalk.JobForm.FurnForm::ArrayView ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.FurnForm::firstX ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.FurnForm::firstY ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.FurnForm::finalX ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.FurnForm::finalY ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.FurnForm::steps ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.FurnForm::missCount ->   System.Boolean [Joytalk]System.Boolean Joytalk.JobForm.FurnForm::miss ->   System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.JobForm.FurnForm::components ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.FurnForm::itemControl5 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.FurnForm::itemControl4 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.FurnForm::itemControl3 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.FurnForm::itemControl2 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.FurnForm::itemControl1 ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.JobForm.FurnForm::button1 ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.JobForm.FurnForm::startButton ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.JobForm.FurnForm::completeProgress ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.JobForm.FurnForm::timeLabel ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.JobForm.FurnForm::timerPictureBox ->   System.Windows.Forms.Timer [Joytalk]System.Windows.Forms.Timer Joytalk.JobForm.FurnForm::GameTimer ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.JobForm.FurnForm::field ->   } [Joytalk]Joytalk.JobForm.MagicFoodForm -> [Joytalk] .⁉ { [Joytalk]Joytalk.JobForm.MagicFoodForm::MagicFoodForm_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.MagicFoodForm::FoodForm_Init[0]( ) ->   [Joytalk]Joytalk.JobForm.MagicFoodForm::AnimationRefresh[0]( ) ->   [Joytalk]Joytalk.JobForm.MagicFoodForm::itemRefresh[0]( ) ->   [Joytalk]Joytalk.JobForm.MagicFoodForm::itemLoad[0]( ) ->   [Joytalk]Joytalk.JobForm.MagicFoodForm::DegreeDown_MouseDown[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.MouseEventArgs ) ->   [Joytalk]Joytalk.JobForm.MagicFoodForm::DegreeDown_MouseUp[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.MouseEventArgs ) ->   [Joytalk]Joytalk.JobForm.MagicFoodForm::DegreeDown_MouseLeave[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.MagicFoodForm::DegreeDown_MouseHover[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.MagicFoodForm::DegreeUp_MouseDown[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.MouseEventArgs ) ->   [Joytalk]Joytalk.JobForm.MagicFoodForm::DegreeUp_MouseEnter[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.MagicFoodForm::DegreeUp_MouseLeave[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.MagicFoodForm::DegreeUp_MouseUp[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.MouseEventArgs ) ->   [Joytalk]Joytalk.JobForm.MagicFoodForm::DegreeDown_MouseMove[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.MouseEventArgs ) ->   [Joytalk]Joytalk.JobForm.MagicFoodForm::DegreeDown_MouseEnter[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.MagicFoodForm::GameTimer_Tick[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.MagicFoodForm::startButton_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.JobForm.MagicFoodForm::Exit[0]( ) ->   [Joytalk]Joytalk.JobForm.MagicFoodForm::MagicFoodForm_FormClosing[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.FormClosingEventArgs ) ->   [Joytalk]Joytalk.JobForm.MagicFoodForm::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.JobForm.MagicFoodForm::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.JobForm.MagicFoodForm::.ctor[0]( ) skipped: special name Joytalk.JcrGroup [Joytalk]Joytalk.JcrGroup Joytalk.JobForm.MagicFoodForm::jcrGroup ->   Joytalk.JcrGroup [Joytalk]Joytalk.JcrGroup Joytalk.JobForm.MagicFoodForm::jcrGroups ->   System.Double [Joytalk]System.Double Joytalk.JobForm.MagicFoodForm::_degreeMax ->   System.Double [Joytalk]System.Double Joytalk.JobForm.MagicFoodForm::_degree ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.MagicFoodForm::_remind ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.MagicFoodForm::_remindMax ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.MagicFoodForm::_complete ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.MagicFoodForm::_finish ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.MagicFoodForm::_completeMax ->   System.Double [Joytalk]System.Double Joytalk.JobForm.MagicFoodForm::degreeChange ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.MagicFoodForm::degree ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.MagicFoodForm::remind ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.MagicFoodForm::complete ->   System.Int32 [Joytalk]System.Int32 Joytalk.JobForm.MagicFoodForm::animationCount ->   System.Boolean [Joytalk]System.Boolean Joytalk.JobForm.MagicFoodForm::loaded ->   System.Boolean [Joytalk]System.Boolean Joytalk.JobForm.MagicFoodForm::degreeUpButton ->   System.Boolean [Joytalk]System.Boolean Joytalk.JobForm.MagicFoodForm::degreeDownButton ->   System.Double [Joytalk]System.Double Joytalk.JobForm.MagicFoodForm::degreeFinal ->   System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.JobForm.MagicFoodForm::components ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.MagicFoodForm::itemControl5 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.MagicFoodForm::itemControl4 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.MagicFoodForm::itemControl3 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.MagicFoodForm::itemControl2 ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.JobForm.MagicFoodForm::button1 ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.JobForm.MagicFoodForm::startButton ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.JobForm.MagicFoodForm::completeProgress ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.JobForm.MagicFoodForm::DegreeDown ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.JobForm.MagicFoodForm::DegreeUp ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.JobForm.MagicFoodForm::timeLabel ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.JobForm.MagicFoodForm::timerPictureBox ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.JobForm.MagicFoodForm::degreeProgress ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.JobForm.MagicFoodForm::MagicIcon ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.JobForm.MagicFoodForm::MagicTitle ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.JobForm.MagicFoodForm::MagicBook ->   System.Windows.Forms.Timer [Joytalk]System.Windows.Forms.Timer Joytalk.JobForm.MagicFoodForm::GameTimer ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.JobForm.MagicFoodForm::itemControl1 ->   } [Joytalk]Joytalk.Forms.Apart -> [Joytalk] .⁊ { [Joytalk]Joytalk.Forms.Apart::button2_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.Apart::button1_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.Apart::apratBuy_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.Apart::Apart_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.Apart::Apart_FormClosing[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.FormClosingEventArgs ) ->   [Joytalk]Joytalk.Forms.Apart::apratNumber_KeyPress[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.KeyPressEventArgs ) ->   [Joytalk]Joytalk.Forms.Apart::apratMove_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.Apart::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.Forms.Apart::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.Forms.Apart::.ctor[0]( ) skipped: special name System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.Forms.Apart::components ->   System.Windows.Forms.TextBox [Joytalk]System.Windows.Forms.TextBox Joytalk.Forms.Apart::apartNumber ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.Forms.Apart::button1 ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.Forms.Apart::apratBuy ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.Forms.Apart::apratMove ->   } [Joytalk]Joytalk.Forms.ApartBuy -> [Joytalk] .⁋ { [Joytalk]Joytalk.Forms.ApartBuy::ApartBuy_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.ApartBuy::BtnBuy_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.ApartBuy::RoomList_SelectedIndexChanged[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.ApartBuy::ApartBuy_FormClosing[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.FormClosingEventArgs ) ->   [Joytalk]Joytalk.Forms.ApartBuy::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.Forms.ApartBuy::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.Forms.ApartBuy::.ctor[0]( ) skipped: special name System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.Forms.ApartBuy::components ->   System.Windows.Forms.ComboBox [Joytalk]System.Windows.Forms.ComboBox Joytalk.Forms.ApartBuy::RoomList ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.Forms.ApartBuy::BtnBuy ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.Forms.ApartBuy::labelBN ->   Microsoft.Web.WebView2.WinForms.WebView2 [Joytalk]Microsoft.Web.WebView2.WinForms.WebView2 Joytalk.Forms.ApartBuy::webView21 ->   } [Joytalk]Joytalk.Forms.AvatarMake -> [Joytalk] .⁌ { [Joytalk]Joytalk.Forms.AvatarMake::pictureBox2_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.AvatarMake::AvatarMake_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.AvatarMake::pictureBox3_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.AvatarMake::pictureBox4_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.AvatarMake::pictureBox5_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.AvatarMake::pictureBox6_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.AvatarMake::pictureBox7_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.AvatarMake::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.Forms.AvatarMake::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.Forms.AvatarMake::.ctor[0]( ) skipped: special name System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.Forms.AvatarMake::components ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Forms.AvatarMake::pictureBox1 ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Forms.AvatarMake::pictureBox2 ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Forms.AvatarMake::pictureBox3 ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Forms.AvatarMake::pictureBox4 ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Forms.AvatarMake::pictureBox5 ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Forms.AvatarMake::pictureBox6 ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Forms.AvatarMake::pictureBox7 ->   } [Joytalk]Joytalk.Forms.ClubMake -> [Joytalk] .⁍ { [Joytalk]Joytalk.Forms.ClubMake::button1_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.ClubMake::ClubMake_FormClosing[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.FormClosingEventArgs ) ->   [Joytalk]Joytalk.Forms.ClubMake::listView_SelectedIndexChanged[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.ClubMake::listBox_SelectedIndexChanged[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.ClubMake::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.Forms.ClubMake::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.Forms.ClubMake::.ctor[0]( ) skipped: special name System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.Forms.ClubMake::components ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.Forms.ClubMake::label1 ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.Forms.ClubMake::button1 ->   System.Windows.Forms.TextBox [Joytalk]System.Windows.Forms.TextBox Joytalk.Forms.ClubMake::clubTitle ->   System.Windows.Forms.ListBox [Joytalk]System.Windows.Forms.ListBox Joytalk.Forms.ClubMake::listBox ->   } [Joytalk]Joytalk.Forms.DefaultShop -> [Joytalk] .⁎ { [Joytalk]Joytalk.Forms.DefaultShop::DefaultShop_FormClosing[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.FormClosingEventArgs ) ->   [Joytalk]Joytalk.Forms.DefaultShop::DefaultShop_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.DefaultShop::BuyClick[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.DefaultShop::NextPage[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.DefaultShop::PrevPage[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.DefaultShop::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.Forms.DefaultShop::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.Forms.DefaultShop::.ctor[0]( ) skipped: special name System.Int32 [Joytalk]System.Int32 Joytalk.Forms.DefaultShop::pageNum ->   System.Double [Joytalk]System.Double Joytalk.Forms.DefaultShop::saleNo ->   System.String [Joytalk]System.String Joytalk.Forms.DefaultShop::shopId ->   System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.Forms.DefaultShop::components ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.Forms.DefaultShop::Back ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.Forms.DefaultShop::Next ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.Forms.DefaultShop::Buy ->   Joytalk.ItemDetailControl [Joytalk]Joytalk.ItemDetailControl Joytalk.Forms.DefaultShop::itemDetailControl1 ->   Joytalk.Component.ShopItemListControl [Joytalk]Joytalk.Component.ShopItemListControl Joytalk.Forms.DefaultShop::shopItemListControl ->   Joytalk.ItemDetailControl [Joytalk]Joytalk.ItemDetailControl Joytalk.Forms.DefaultShop::itemDetailControl ->   Joytalk.ItemPreivew [Joytalk]Joytalk.ItemPreivew Joytalk.Forms.DefaultShop::itemPreivew ->   } [Joytalk]Joytalk.Forms.Exchange -> [Joytalk] .⁏ { [Joytalk]Joytalk.Forms.Exchange::clear[0]( ) ->   [Joytalk]Joytalk.Forms.Exchange::Recall[0]( ) ->   [Joytalk]Joytalk.Forms.Exchange::Exchange_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.Exchange::Exchange_FormClosing[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.FormClosingEventArgs ) ->   [Joytalk]Joytalk.Forms.Exchange::myBn_TextChanged[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.Exchange::myBn_KeyPress[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.KeyPressEventArgs ) ->   [Joytalk]Joytalk.Forms.Exchange::myOk_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.Exchange::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.Forms.Exchange::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.Forms.Exchange::.ctor[0]( ) skipped: special name System.Int32 [Joytalk]System.Int32 Joytalk.Forms.Exchange::no ->   System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.Forms.Exchange::components ->   System.Windows.Forms.TextBox [Joytalk]System.Windows.Forms.TextBox Joytalk.Forms.Exchange::myName ->   System.Windows.Forms.TextBox [Joytalk]System.Windows.Forms.TextBox Joytalk.Forms.Exchange::myBn ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.Forms.Exchange::label1 ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.Forms.Exchange::label2 ->   System.Windows.Forms.TextBox [Joytalk]System.Windows.Forms.TextBox Joytalk.Forms.Exchange::otherBn ->   System.Windows.Forms.TextBox [Joytalk]System.Windows.Forms.TextBox Joytalk.Forms.Exchange::OtherName ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.Forms.Exchange::myOk ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.Forms.Exchange::OtherOK ->   Joytalk.Component.MyItemControl [Joytalk]Joytalk.Component.MyItemControl Joytalk.Forms.Exchange::myItemControl1 ->   Joytalk.ItemDetailControl [Joytalk]Joytalk.ItemDetailControl Joytalk.Forms.Exchange::itemDetailControl ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Forms.Exchange::itemControl1 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Forms.Exchange::itemControl2 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Forms.Exchange::itemControl3 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Forms.Exchange::itemControl4 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Forms.Exchange::itemControl5 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Forms.Exchange::itemControl6 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Forms.Exchange::itemControl7 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Forms.Exchange::itemControl8 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Forms.Exchange::itemControl9 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Forms.Exchange::itemControl10 ->   } [Joytalk]Joytalk.Forms.ItemMerge -> [Joytalk] .⁐ { [Joytalk]Joytalk.Forms.ItemMerge::textBox1_KeyPress[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.KeyPressEventArgs ) ->   [Joytalk]Joytalk.Forms.ItemMerge::button1_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.ItemMerge::ItemMerge_FormClosed[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.FormClosedEventArgs ) ->   [Joytalk]Joytalk.Forms.ItemMerge::ItemMerge_FormClosing[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.FormClosingEventArgs ) ->   [Joytalk]Joytalk.Forms.ItemMerge::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.Forms.ItemMerge::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.Forms.ItemMerge::.ctor[0]( ) skipped: special name System.Int32 [Joytalk]System.Int32 Joytalk.Forms.ItemMerge::tx ->   System.Int32 [Joytalk]System.Int32 Joytalk.Forms.ItemMerge::sx ->   System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.Forms.ItemMerge::components ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.Forms.ItemMerge::button1 ->   System.Windows.Forms.TextBox [Joytalk]System.Windows.Forms.TextBox Joytalk.Forms.ItemMerge::cnt ->   } [Joytalk]Joytalk.Forms.MyInfo -> [Joytalk] .⁑ { [Joytalk]Joytalk.Forms.MyInfo::InfoLoad_Tick[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.MyInfo::MyInfo_FormClosing[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.FormClosingEventArgs ) ->   [Joytalk]Joytalk.Forms.MyInfo::MyInfo_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.MyInfo::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.Forms.MyInfo::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.Forms.MyInfo::.ctor[0]( ) skipped: special name System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.Forms.MyInfo::components ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.Forms.MyInfo::labelExp ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.Forms.MyInfo::labelHp ->   System.Windows.Forms.Timer [Joytalk]System.Windows.Forms.Timer Joytalk.Forms.MyInfo::InfoLoad ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.Forms.MyInfo::ValueExp ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.Forms.MyInfo::ValueHp ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.Forms.MyInfo::label1 ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.Forms.MyInfo::ValueLevel ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.Forms.MyInfo::label2 ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.Forms.MyInfo::ValueHome ->   } [Joytalk]Joytalk.Forms.Profile -> [Joytalk] .⁒ { [Joytalk]Joytalk.Forms.Profile::button4_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.Profile::button1_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.Profile::Profile_FormClosing[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.FormClosingEventArgs ) ->   [Joytalk]Joytalk.Forms.Profile::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.Forms.Profile::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.Forms.Profile::.ctor[0]( ) skipped: special name System.Int32 [Joytalk]System.Int32 Joytalk.Forms.Profile::no ->   System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.Forms.Profile::components ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.Forms.Profile::button1 ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.Forms.Profile::button3 ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.Forms.Profile::label1 ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.Forms.Profile::label2 ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.Forms.Profile::label3 ->   System.Windows.Forms.TextBox [Joytalk]System.Windows.Forms.TextBox Joytalk.Forms.Profile::textBox_nickname ->   System.Windows.Forms.TextBox [Joytalk]System.Windows.Forms.TextBox Joytalk.Forms.Profile::textBox_level ->   System.Windows.Forms.TextBox [Joytalk]System.Windows.Forms.TextBox Joytalk.Forms.Profile::textBox_job ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.Forms.Profile::button4 ->   } [Joytalk]Joytalk.Forms.Refinement -> [Joytalk] .⁓ { [Joytalk]Joytalk.Forms.Refinement::clear[0]( ) ->   [Joytalk]Joytalk.Forms.Refinement::Recall[0]( ) ->   [Joytalk]Joytalk.Forms.Refinement::Refinement_FormClosing[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.FormClosingEventArgs ) ->   [Joytalk]Joytalk.Forms.Refinement::startButton_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.Refinement::timer_Tick[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.Refinement::Refinement_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.Refinement::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.Forms.Refinement::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.Forms.Refinement::.ctor[0]( ) skipped: special name System.Int32 [Joytalk]System.Int32 Joytalk.Forms.Refinement::time ->   System.Int32 [Joytalk]System.Int32 Joytalk.Forms.Refinement::timeMax ->   System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.Forms.Refinement::components ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.Forms.Refinement::TimeLabel ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.Forms.Refinement::startButton ->   System.Windows.Forms.ProgressBar [Joytalk]System.Windows.Forms.ProgressBar Joytalk.Forms.Refinement::progressBar ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.Forms.Refinement::timeLabel ->   System.Windows.Forms.Timer [Joytalk]System.Windows.Forms.Timer Joytalk.Forms.Refinement::timer ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Forms.Refinement::itemControl1 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Forms.Refinement::itemControl2 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Forms.Refinement::itemControl3 ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Forms.Refinement::pictureBox1 ->   } [Joytalk]Joytalk.Forms.Resell -> [Joytalk] .⁔ { [Joytalk]Joytalk.Forms.Resell::button1_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.Resell::clear[0]( ) ->   [Joytalk]Joytalk.Forms.Resell::Recall[0]( ) ->   [Joytalk]Joytalk.Forms.Resell::Resell_FormClosing[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.FormClosingEventArgs ) ->   [Joytalk]Joytalk.Forms.Resell::Resell_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.Resell::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.Forms.Resell::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.Forms.Resell::.ctor[0]( ) skipped: special name System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.Forms.Resell::components ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.Forms.Resell::label1 ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.Forms.Resell::button1 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Forms.Resell::itemControl1 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Forms.Resell::itemControl2 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Forms.Resell::itemControl3 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Forms.Resell::itemControl4 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Forms.Resell::itemControl5 ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Forms.Resell::pictureBox1 ->   } [Joytalk]Joytalk.Forms.WorkForm -> [Joytalk] .⁕ { [Joytalk]Joytalk.Forms.WorkForm::WorkForm_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.WorkForm::Work_Reload[0]( ) ->   [Joytalk]Joytalk.Forms.WorkForm::workIcon1_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.WorkForm::workButton_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Forms.WorkForm::WorkForm_FormClosing[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.FormClosingEventArgs ) ->   [Joytalk]Joytalk.Forms.WorkForm::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.Forms.WorkForm::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.Forms.WorkForm::.ctor[0]( ) skipped: special name System.Int32 [Joytalk]System.Int32 Joytalk.Forms.WorkForm::selectWork ->   System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.Forms.WorkForm::components ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.Forms.WorkForm::levelLabel ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.Forms.WorkForm::label1 ->   System.Windows.Forms.Button [Joytalk]System.Windows.Forms.Button Joytalk.Forms.WorkForm::workButton ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.Forms.WorkForm::workName ->   System.Windows.Forms.ProgressBar [Joytalk]System.Windows.Forms.ProgressBar Joytalk.Forms.WorkForm::workExpProgressbar ->   System.Windows.Forms.Label [Joytalk]System.Windows.Forms.Label Joytalk.Forms.WorkForm::workExp ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Forms.WorkForm::workPicture ->   Joytalk.Component.WorkIcon [Joytalk]Joytalk.Component.WorkIcon Joytalk.Forms.WorkForm::workIcon1 ->   Joytalk.Component.WorkIcon [Joytalk]Joytalk.Component.WorkIcon Joytalk.Forms.WorkForm::workIcon2 ->   Joytalk.Component.WorkIcon [Joytalk]Joytalk.Component.WorkIcon Joytalk.Forms.WorkForm::workIcon3 ->   Joytalk.Component.WorkIcon [Joytalk]Joytalk.Component.WorkIcon Joytalk.Forms.WorkForm::workIcon4 ->   Joytalk.Component.WorkIcon [Joytalk]Joytalk.Component.WorkIcon Joytalk.Forms.WorkForm::workIcon5 ->   } [Joytalk]Joytalk.Component.MyItemControl -> [Joytalk] .⁖ { [Joytalk]Joytalk.Component.MyItemControl::refresh[0]( ) ->   [Joytalk]Joytalk.Component.MyItemControl::MyItemControl_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Component.MyItemControl::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.Component.MyItemControl::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.Component.MyItemControl::.ctor[0]( ) skipped: special name System.Int32 [Joytalk]System.Int32 Joytalk.Component.MyItemControl::seletedItem ->   Joytalk.ItemDetailControl [Joytalk]Joytalk.ItemDetailControl Joytalk.Component.MyItemControl::itemDetailControl ->   System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.Component.MyItemControl::components ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Component.MyItemControl::itemControl1 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Component.MyItemControl::itemControl2 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Component.MyItemControl::itemControl3 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Component.MyItemControl::itemControl4 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Component.MyItemControl::itemControl5 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Component.MyItemControl::itemControl6 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Component.MyItemControl::itemControl7 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Component.MyItemControl::itemControl8 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Component.MyItemControl::itemControl9 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Component.MyItemControl::itemControl10 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Component.MyItemControl::itemControl11 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Component.MyItemControl::itemControl12 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Component.MyItemControl::itemControl13 ->   Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Component.MyItemControl::itemControl14 -> ​ Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Component.MyItemControl::itemControl15 -> ‐ Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Component.MyItemControl::itemControl16 -> ‑ Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Component.MyItemControl::itemControl17 -> ‒ Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Component.MyItemControl::itemControl18 -> – Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Component.MyItemControl::itemControl19 -> — Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Component.MyItemControl::itemControl20 -> ― Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Component.MyItemControl::itemControl21 -> • Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Component.MyItemControl::itemControl22 -> ․ Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Component.MyItemControl::itemControl23 -> ‥ Joytalk.ItemControl [Joytalk]Joytalk.ItemControl Joytalk.Component.MyItemControl::itemControl24 -> ‧ } [Joytalk]Joytalk.Component.ShopItemControl -> [Joytalk] .⁗ { [Joytalk]Joytalk.Component.ShopItemControl::ItemControl_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Component.ShopItemControl::ItemDraw[0]( ) ->   [Joytalk]Joytalk.Component.ShopItemControl::ItemClick[0]( ) ->   [Joytalk]Joytalk.Component.ShopItemControl::jcrView_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Component.ShopItemControl::jcrView_DragDrop[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.DragEventArgs ) ->   [Joytalk]Joytalk.Component.ShopItemControl::ShopItemControl_DragEnter[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.DragEventArgs ) ->   [Joytalk]Joytalk.Component.ShopItemControl::ShopItemControl_DragDrop[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.DragEventArgs ) ->   [Joytalk]Joytalk.Component.ShopItemControl::jcrView_Paint[2]( [System.Runtime]System.Object, [System.Windows.Forms]System.Windows.Forms.PaintEventArgs ) ->   [Joytalk]Joytalk.Component.ShopItemControl::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.Component.ShopItemControl::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.Component.ShopItemControl::.ctor[0]( ) skipped: special name Joytalk.JcrGroup [Joytalk]Joytalk.JcrGroup Joytalk.Component.ShopItemControl::jcrGroup ->   Joytalk.GameSaleItem [Joytalk]Joytalk.GameSaleItem Joytalk.Component.ShopItemControl::gameItem ->   System.Int32 [Joytalk]System.Int32 Joytalk.Component.ShopItemControl::num ->   System.Windows.Forms.ToolTip [Joytalk]System.Windows.Forms.ToolTip Joytalk.Component.ShopItemControl::toolTip1 ->   System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.Component.ShopItemControl::components ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Component.ShopItemControl::jcrView ->   } [Joytalk]Joytalk.Component.ShopItemListControl -> [Joytalk] .⁘ { [Joytalk]Joytalk.Component.ShopItemListControl::pageControl[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Component.ShopItemListControl::gameItemView[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Component.ShopItemListControl::refresh[0]( ) ->   [Joytalk]Joytalk.Component.ShopItemListControl::ShopItemListControl_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Component.ShopItemListControl::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.Component.ShopItemListControl::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.Component.ShopItemListControl::.ctor[0]( ) skipped: special name System.Int32 [Joytalk]System.Int32 Joytalk.Component.ShopItemListControl::selectedItem ->   System.Int32 [Joytalk]System.Int32 Joytalk.Component.ShopItemListControl::pageAdd ->   System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.Component.ShopItemListControl::components ->   Joytalk.Component.ShopItemControl [Joytalk]Joytalk.Component.ShopItemControl Joytalk.Component.ShopItemListControl::shopItemControl1 ->   Joytalk.Component.ShopItemControl [Joytalk]Joytalk.Component.ShopItemControl Joytalk.Component.ShopItemListControl::shopItemControl2 ->   Joytalk.Component.ShopItemControl [Joytalk]Joytalk.Component.ShopItemControl Joytalk.Component.ShopItemListControl::shopItemControl3 ->   Joytalk.Component.ShopItemControl [Joytalk]Joytalk.Component.ShopItemControl Joytalk.Component.ShopItemListControl::shopItemControl4 ->   Joytalk.Component.ShopItemControl [Joytalk]Joytalk.Component.ShopItemControl Joytalk.Component.ShopItemListControl::shopItemControl5 ->   Joytalk.Component.ShopItemControl [Joytalk]Joytalk.Component.ShopItemControl Joytalk.Component.ShopItemListControl::shopItemControl6 ->   Joytalk.Component.ShopItemControl [Joytalk]Joytalk.Component.ShopItemControl Joytalk.Component.ShopItemListControl::shopItemControl7 ->   Joytalk.Component.ShopItemControl [Joytalk]Joytalk.Component.ShopItemControl Joytalk.Component.ShopItemListControl::shopItemControl8 ->   Joytalk.Component.ShopItemControl [Joytalk]Joytalk.Component.ShopItemControl Joytalk.Component.ShopItemListControl::shopItemControl9 ->   Joytalk.Component.ShopItemControl [Joytalk]Joytalk.Component.ShopItemControl Joytalk.Component.ShopItemListControl::shopItemControl10 ->   Joytalk.Component.ShopItemControl [Joytalk]Joytalk.Component.ShopItemControl Joytalk.Component.ShopItemListControl::shopItemControl11 ->   Joytalk.Component.ShopItemControl [Joytalk]Joytalk.Component.ShopItemControl Joytalk.Component.ShopItemListControl::shopItemControl12 ->   Joytalk.Component.ShopItemControl [Joytalk]Joytalk.Component.ShopItemControl Joytalk.Component.ShopItemListControl::shopItemControl13 ->   Joytalk.Component.ShopItemControl [Joytalk]Joytalk.Component.ShopItemControl Joytalk.Component.ShopItemListControl::shopItemControl14 -> ​ Joytalk.Component.ShopItemControl [Joytalk]Joytalk.Component.ShopItemControl Joytalk.Component.ShopItemListControl::shopItemControl15 -> ‐ Joytalk.Component.ShopItemControl [Joytalk]Joytalk.Component.ShopItemControl Joytalk.Component.ShopItemListControl::shopItemControl16 -> ‑ Joytalk.Component.ShopItemControl [Joytalk]Joytalk.Component.ShopItemControl Joytalk.Component.ShopItemListControl::shopItemControl17 -> ‒ Joytalk.Component.ShopItemControl [Joytalk]Joytalk.Component.ShopItemControl Joytalk.Component.ShopItemListControl::shopItemControl18 -> – Joytalk.Component.ShopItemControl [Joytalk]Joytalk.Component.ShopItemControl Joytalk.Component.ShopItemListControl::shopItemControl19 -> — Joytalk.Component.ShopItemControl [Joytalk]Joytalk.Component.ShopItemControl Joytalk.Component.ShopItemListControl::shopItemControl20 -> ― Joytalk.Component.ShopItemControl [Joytalk]Joytalk.Component.ShopItemControl Joytalk.Component.ShopItemListControl::shopItemControl21 -> • Joytalk.Component.ShopItemControl [Joytalk]Joytalk.Component.ShopItemControl Joytalk.Component.ShopItemListControl::shopItemControl22 -> ․ Joytalk.Component.ShopItemControl [Joytalk]Joytalk.Component.ShopItemControl Joytalk.Component.ShopItemListControl::shopItemControl23 -> ‥ Joytalk.Component.ShopItemControl [Joytalk]Joytalk.Component.ShopItemControl Joytalk.Component.ShopItemListControl::shopItemControl24 -> ‧ } [Joytalk]Joytalk.Component.WorkIcon -> [Joytalk] .⁙ { [Joytalk]Joytalk.Component.WorkIcon::WorkIcon_Load[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Component.WorkIcon::Work_Reload[0]( ) ->   [Joytalk]Joytalk.Component.WorkIcon::Select[0]( ) ->   [Joytalk]Joytalk.Component.WorkIcon::jcrPicture_Click[2]( [System.Runtime]System.Object, [System.Runtime]System.EventArgs ) ->   [Joytalk]Joytalk.Component.WorkIcon::InitializeComponent[0]( ) ->   [Joytalk]Joytalk.Component.WorkIcon::Dispose[1]( [System.Runtime]System.Boolean ) skipped: external base class or interface [Joytalk]Joytalk.Component.WorkIcon::.ctor[0]( ) skipped: special name System.Int32 [Joytalk]System.Int32 Joytalk.Component.WorkIcon::WorkNum ->   System.Int32 [Joytalk]System.Int32 Joytalk.Component.WorkIcon::WorkType ->   System.ComponentModel.IContainer [Joytalk]System.ComponentModel.IContainer Joytalk.Component.WorkIcon::components ->   System.Windows.Forms.PictureBox [Joytalk]System.Windows.Forms.PictureBox Joytalk.Component.WorkIcon::jcrPicture ->   } [Joytalk] -> [Joytalk] .⁚ { [Joytalk]::InlineArrayAsReadOnlySpan[2]( [Joytalk]TBuffer&, [System.Runtime]System.Int32 ) ->   [Joytalk]::InlineArrayElementRef[2]( [Joytalk]TBuffer&, [System.Runtime]System.Int32 ) ->   /__StaticArrayInitTypeSize=12 [Joytalk]/__StaticArrayInitTypeSize=12 ::0EF1C3BA1FBBE2F9790017979C56BFC04254429F2A0CC18A02DD6CB333D376AD ->   /__StaticArrayInitTypeSize=24 [Joytalk]/__StaticArrayInitTypeSize=24 ::84C02EB4657C892052E7394D0C96EF60D8E53B8094968D685C2325B66D69AB84 ->   /__StaticArrayInitTypeSize=28 [Joytalk]/__StaticArrayInitTypeSize=28 ::953C729F6C7CDD8609DD0623769980618D89BFD4BEC49EE1BF897B232CAC770D ->   } [Joytalk]<>y__InlineArray4`1 -> [Joytalk] .⁛`1 { T [Joytalk]T <>y__InlineArray4`1::_element0 ->   } [Joytalk]<>y__InlineArray5`1 -> [Joytalk] .⁜`1 { T [Joytalk]T <>y__InlineArray5`1::_element0 ->   } [Joytalk]Joytalk.RgbMap/RGB_TYPE -> [Joytalk] . /  { Joytalk.RgbMap/RGB_TYPE [Joytalk]Joytalk.RgbMap/RGB_TYPE Joytalk.RgbMap/RGB_TYPE::RGB888 ->   Joytalk.RgbMap/RGB_TYPE [Joytalk]Joytalk.RgbMap/RGB_TYPE Joytalk.RgbMap/RGB_TYPE::RGB565 ->   System.Int32 [Joytalk]System.Int32 Joytalk.RgbMap/RGB_TYPE::value__ skipped: special name } [Joytalk]Joytalk.ItemControl/DragDropObject`1 -> [Joytalk] . / `1 { [Joytalk]Joytalk.ItemControl/DragDropObject`1::.ctor[1]( !0 ) skipped: special name T [Joytalk]T Joytalk.ItemControl/DragDropObject`1::Value ->   } [Joytalk]Joytalk.ItemPreivew/<>c__DisplayClass4_0 -> [Joytalk] . /  { [Joytalk]Joytalk.ItemPreivew/<>c__DisplayClass4_0::b__0[1]( [Joytalk]Joytalk.RmdEntity ) ->   [Joytalk]Joytalk.ItemPreivew/<>c__DisplayClass4_0::.ctor[0]( ) skipped: special name System.Int32[] [Joytalk]System.Int32[] Joytalk.ItemPreivew/<>c__DisplayClass4_0::tempAni ->   Joytalk.GameObject [Joytalk]Joytalk.GameObject Joytalk.ItemPreivew/<>c__DisplayClass4_0::obj ->   System.Predicate`1 [Joytalk]System.Predicate`1 Joytalk.ItemPreivew/<>c__DisplayClass4_0::<>9__0 ->   } [Joytalk]Joytalk.RleEntity/<>c__DisplayClass23_0 -> [Joytalk] .―/  { [Joytalk]Joytalk.RleEntity/<>c__DisplayClass23_0::b__0[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.RleEntity/<>c__DisplayClass23_0::.ctor[0]( ) skipped: special name OpenCvSharp.Mat [Joytalk]OpenCvSharp.Mat Joytalk.RleEntity/<>c__DisplayClass23_0::croppedmats ->   OpenCvSharp.Mat [Joytalk]OpenCvSharp.Mat Joytalk.RleEntity/<>c__DisplayClass23_0::croppedmat ->   } [Joytalk]Joytalk.RleEntity/<>c__DisplayClass23_1 -> [Joytalk] .―/  { [Joytalk]Joytalk.RleEntity/<>c__DisplayClass23_1::b__1[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.RleEntity/<>c__DisplayClass23_1::.ctor[0]( ) skipped: special name System.Int32 [Joytalk]System.Int32 Joytalk.RleEntity/<>c__DisplayClass23_1::i ->   Joytalk.RleEntity/<>c__DisplayClass23_0 [Joytalk]Joytalk.RleEntity/<>c__DisplayClass23_0 Joytalk.RleEntity/<>c__DisplayClass23_1::CS$<>8__locals1 ->   } [Joytalk]Joytalk.RleEntity/<>c__DisplayClass26_0 -> [Joytalk] .―/  { [Joytalk]Joytalk.RleEntity/<>c__DisplayClass26_0::b__0[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.RleEntity/<>c__DisplayClass26_0::.ctor[0]( ) skipped: special name OpenCvSharp.Mat [Joytalk]OpenCvSharp.Mat Joytalk.RleEntity/<>c__DisplayClass26_0::croppedmats ->   OpenCvSharp.Mat [Joytalk]OpenCvSharp.Mat Joytalk.RleEntity/<>c__DisplayClass26_0::croppedmat ->   } [Joytalk]Joytalk.RleEntity/<>c__DisplayClass26_1 -> [Joytalk] .―/  { [Joytalk]Joytalk.RleEntity/<>c__DisplayClass26_1::b__1[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.RleEntity/<>c__DisplayClass26_1::.ctor[0]( ) skipped: special name System.Int32 [Joytalk]System.Int32 Joytalk.RleEntity/<>c__DisplayClass26_1::i ->   Joytalk.RleEntity/<>c__DisplayClass26_0 [Joytalk]Joytalk.RleEntity/<>c__DisplayClass26_0 Joytalk.RleEntity/<>c__DisplayClass26_1::CS$<>8__locals1 ->   } [Joytalk]Joytalk.LoginForm/d__21 -> [Joytalk] .
/  { [Joytalk]Joytalk.LoginForm/d__21::MoveNext[0]( ) skipped: external base class or interface [Joytalk]Joytalk.LoginForm/d__21::SetStateMachine[1]( [System.Runtime]System.Runtime.CompilerServices.IAsyncStateMachine ) skipped: external base class or interface System.Int32 [Joytalk]System.Int32 Joytalk.LoginForm/d__21::<>1__state ->   System.Runtime.CompilerServices.AsyncVoidMethodBuilder [Joytalk]System.Runtime.CompilerServices.AsyncVoidMethodBuilder Joytalk.LoginForm/d__21::<>t__builder ->   Joytalk.LoginForm [Joytalk]Joytalk.LoginForm Joytalk.LoginForm/d__21::<>4__this ->   System.Runtime.CompilerServices.TaskAwaiter`1 [Joytalk]System.Runtime.CompilerServices.TaskAwaiter`1 Joytalk.LoginForm/d__21::<>u__1 ->   } [Joytalk]Joytalk.Game/ChatHandler -> [Joytalk] .‫/  { [Joytalk]Joytalk.Game/ChatHandler::Setup[3]( [Joytalk]Joytalk.Game, [System.Net.Sockets]System.Net.Sockets.NetworkStream, [System.Windows.Forms]System.Windows.Forms.RichTextBox ) ->   [Joytalk]Joytalk.Game/ChatHandler::ChatClose[0]( ) ->   [Joytalk]Joytalk.Game/ChatHandler::RecivePacket[0]( ) ->   [Joytalk]Joytalk.Game/ChatHandler::b__6_0[0]( ) ->   [Joytalk]Joytalk.Game/ChatHandler::.ctor[0]( ) skipped: special name System.Windows.Forms.RichTextBox [Joytalk]System.Windows.Forms.RichTextBox Joytalk.Game/ChatHandler::txtChatMsg ->   System.Net.Sockets.NetworkStream [Joytalk]System.Net.Sockets.NetworkStream Joytalk.Game/ChatHandler::netStream ->   System.IO.StreamReader [Joytalk]System.IO.StreamReader Joytalk.Game/ChatHandler::strReader ->   Joytalk.Game [Joytalk]Joytalk.Game Joytalk.Game/ChatHandler::game ->   } [Joytalk]Joytalk.Game/FlashWindow -> [Joytalk] .‫/  { [Joytalk]Joytalk.Game/FlashWindow::FlashWindowEx[1]( [Joytalk]Joytalk.Game/FlashWindow/FLASHWINFO& ) ->   [Joytalk]Joytalk.Game/FlashWindow::Flash[1]( [System.Windows.Forms]System.Windows.Forms.Form ) ->   [Joytalk]Joytalk.Game/FlashWindow::Create_FLASHWINFO[4]( [System.Runtime]System.IntPtr, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32, [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.Game/FlashWindow::Flash[2]( [System.Windows.Forms]System.Windows.Forms.Form, [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.Game/FlashWindow::Start[1]( [System.Windows.Forms]System.Windows.Forms.Form ) ->   [Joytalk]Joytalk.Game/FlashWindow::Stop[1]( [System.Windows.Forms]System.Windows.Forms.Form ) ->   [Joytalk]Joytalk.Game/FlashWindow::get_Win2000OrLater[0]( ) ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.Game/FlashWindow::FLASHW_STOP ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.Game/FlashWindow::FLASHW_CAPTION ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.Game/FlashWindow::FLASHW_TRAY ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.Game/FlashWindow::FLASHW_ALL ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.Game/FlashWindow::FLASHW_TIMER ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.Game/FlashWindow::FLASHW_TIMERNOFG ->   System.Boolean [Joytalk]System.Boolean Joytalk.Game/FlashWindow::Win2000OrLater -> dropped } [Joytalk]Joytalk.Game/<>c -> [Joytalk] .‫/  { [Joytalk]Joytalk.Game/<>c::b__100_0[0]( ) ->   [Joytalk]Joytalk.Game/<>c::b__172_2[1]( [Joytalk]Joytalk.RmdEntity ) ->   [Joytalk]Joytalk.Game/<>c::b__172_3[1]( [Joytalk]Joytalk.RmdEntity ) ->   [Joytalk]Joytalk.Game/<>c::b__172_0[2]( [Joytalk]Joytalk.DrawableObject, [Joytalk]Joytalk.DrawableObject ) ->   [Joytalk]Joytalk.Game/<>c::.cctor[0]( ) skipped: special name [Joytalk]Joytalk.Game/<>c::.ctor[0]( ) skipped: special name Joytalk.Game/<>c [Joytalk]Joytalk.Game/<>c Joytalk.Game/<>c::<>9 ->   System.Windows.Forms.MethodInvoker [Joytalk]System.Windows.Forms.MethodInvoker Joytalk.Game/<>c::<>9__100_0 ->   System.Predicate`1 [Joytalk]System.Predicate`1 Joytalk.Game/<>c::<>9__172_2 ->   System.Predicate`1 [Joytalk]System.Predicate`1 Joytalk.Game/<>c::<>9__172_3 ->   System.Comparison`1 [Joytalk]System.Comparison`1 Joytalk.Game/<>c::<>9__172_0 ->   } [Joytalk]Joytalk.Game/<>c__DisplayClass172_0 -> [Joytalk] .‫/  { [Joytalk]Joytalk.Game/<>c__DisplayClass172_0::b__1[1]( [Joytalk]Joytalk.RmdEntity ) ->   [Joytalk]Joytalk.Game/<>c__DisplayClass172_0::.ctor[0]( ) skipped: special name System.UInt32 [Joytalk]System.UInt32 Joytalk.Game/<>c__DisplayClass172_0::rmdidx ->   } [Joytalk]Joytalk.Game/<>c__DisplayClass177_0 -> [Joytalk] .‫/  { [Joytalk]Joytalk.Game/<>c__DisplayClass177_0::b__0[1]( [Joytalk]Joytalk.RmdEntity ) ->   [Joytalk]Joytalk.Game/<>c__DisplayClass177_0::.ctor[0]( ) skipped: special name System.Int32[] [Joytalk]System.Int32[] Joytalk.Game/<>c__DisplayClass177_0::tempAni ->   Joytalk.GameObject [Joytalk]Joytalk.GameObject Joytalk.Game/<>c__DisplayClass177_0::obj ->   System.Predicate`1 [Joytalk]System.Predicate`1 Joytalk.Game/<>c__DisplayClass177_0::<>9__0 ->   } [Joytalk]Joytalk.Game/<>c__DisplayClass177_1 -> [Joytalk] .‫/  { [Joytalk]Joytalk.Game/<>c__DisplayClass177_1::b__1[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Game/<>c__DisplayClass177_1::.ctor[0]( ) skipped: special name OpenCvSharp.Mat [Joytalk]OpenCvSharp.Mat Joytalk.Game/<>c__DisplayClass177_1::croppedmats ->   OpenCvSharp.Mat [Joytalk]OpenCvSharp.Mat Joytalk.Game/<>c__DisplayClass177_1::tempMat ->   System.Byte [Joytalk]System.Byte Joytalk.Game/<>c__DisplayClass177_1::r ->   System.Byte [Joytalk]System.Byte Joytalk.Game/<>c__DisplayClass177_1::g ->   System.Byte [Joytalk]System.Byte Joytalk.Game/<>c__DisplayClass177_1::b ->   } [Joytalk]Joytalk.Game/<>c__DisplayClass177_2 -> [Joytalk] .‫/  { [Joytalk]Joytalk.Game/<>c__DisplayClass177_2::b__2[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Game/<>c__DisplayClass177_2::.ctor[0]( ) skipped: special name System.Int32 [Joytalk]System.Int32 Joytalk.Game/<>c__DisplayClass177_2::y ->   Joytalk.Game/<>c__DisplayClass177_1 [Joytalk]Joytalk.Game/<>c__DisplayClass177_1 Joytalk.Game/<>c__DisplayClass177_2::CS$<>8__locals1 ->   } [Joytalk]Joytalk.Game/<>c__DisplayClass180_0 -> [Joytalk] .‫/  { [Joytalk]Joytalk.Game/<>c__DisplayClass180_0::b__0[1]( [Joytalk]Joytalk.RmdEntity ) ->   [Joytalk]Joytalk.Game/<>c__DisplayClass180_0::.ctor[0]( ) skipped: special name System.Int32[] [Joytalk]System.Int32[] Joytalk.Game/<>c__DisplayClass180_0::tempAni ->   Joytalk.Game [Joytalk]Joytalk.Game Joytalk.Game/<>c__DisplayClass180_0::<>4__this ->   System.Predicate`1 [Joytalk]System.Predicate`1 Joytalk.Game/<>c__DisplayClass180_0::<>9__0 ->   } [Joytalk]Joytalk.Game/<>c__DisplayClass180_1 -> [Joytalk] .‫/  { [Joytalk]Joytalk.Game/<>c__DisplayClass180_1::b__1[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Game/<>c__DisplayClass180_1::.ctor[0]( ) skipped: special name OpenCvSharp.Mat [Joytalk]OpenCvSharp.Mat Joytalk.Game/<>c__DisplayClass180_1::croppedmats ->   OpenCvSharp.Mat [Joytalk]OpenCvSharp.Mat Joytalk.Game/<>c__DisplayClass180_1::croppedmat ->   System.Byte [Joytalk]System.Byte Joytalk.Game/<>c__DisplayClass180_1::r ->   System.Byte [Joytalk]System.Byte Joytalk.Game/<>c__DisplayClass180_1::g ->   System.Byte [Joytalk]System.Byte Joytalk.Game/<>c__DisplayClass180_1::b ->   } [Joytalk]Joytalk.Game/<>c__DisplayClass180_2 -> [Joytalk] .‫/  { [Joytalk]Joytalk.Game/<>c__DisplayClass180_2::b__2[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Game/<>c__DisplayClass180_2::.ctor[0]( ) skipped: special name System.Int32 [Joytalk]System.Int32 Joytalk.Game/<>c__DisplayClass180_2::y ->   Joytalk.Game/<>c__DisplayClass180_1 [Joytalk]Joytalk.Game/<>c__DisplayClass180_1 Joytalk.Game/<>c__DisplayClass180_2::CS$<>8__locals1 ->   } [Joytalk]Joytalk.Game/<>c__DisplayClass182_0 -> [Joytalk] .‫/  { [Joytalk]Joytalk.Game/<>c__DisplayClass182_0::b__0[1]( [Joytalk]Joytalk.RmdEntity ) ->   [Joytalk]Joytalk.Game/<>c__DisplayClass182_0::.ctor[0]( ) skipped: special name System.Int32[] [Joytalk]System.Int32[] Joytalk.Game/<>c__DisplayClass182_0::tempAni ->   Joytalk.Game [Joytalk]Joytalk.Game Joytalk.Game/<>c__DisplayClass182_0::<>4__this ->   System.Predicate`1 [Joytalk]System.Predicate`1 Joytalk.Game/<>c__DisplayClass182_0::<>9__0 ->   } [Joytalk]Joytalk.Game/<>c__DisplayClass184_0 -> [Joytalk] .‫/  { [Joytalk]Joytalk.Game/<>c__DisplayClass184_0::b__0[1]( [Joytalk]Joytalk.RmdEntity ) ->   [Joytalk]Joytalk.Game/<>c__DisplayClass184_0::.ctor[0]( ) skipped: special name System.Int32[] [Joytalk]System.Int32[] Joytalk.Game/<>c__DisplayClass184_0::tempAni ->   Joytalk.Game [Joytalk]Joytalk.Game Joytalk.Game/<>c__DisplayClass184_0::<>4__this ->   System.Predicate`1 [Joytalk]System.Predicate`1 Joytalk.Game/<>c__DisplayClass184_0::<>9__0 ->   } [Joytalk]Joytalk.Game/<>c__DisplayClass184_1 -> [Joytalk] .‫/​ { [Joytalk]Joytalk.Game/<>c__DisplayClass184_1::b__1[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Game/<>c__DisplayClass184_1::.ctor[0]( ) skipped: special name OpenCvSharp.Mat [Joytalk]OpenCvSharp.Mat Joytalk.Game/<>c__DisplayClass184_1::croppedmats ->   OpenCvSharp.Mat [Joytalk]OpenCvSharp.Mat Joytalk.Game/<>c__DisplayClass184_1::croppedmat ->   System.Byte [Joytalk]System.Byte Joytalk.Game/<>c__DisplayClass184_1::r ->   System.Byte [Joytalk]System.Byte Joytalk.Game/<>c__DisplayClass184_1::g ->   System.Byte [Joytalk]System.Byte Joytalk.Game/<>c__DisplayClass184_1::b ->   } [Joytalk]Joytalk.Game/<>c__DisplayClass184_2 -> [Joytalk] .‫/‐ { [Joytalk]Joytalk.Game/<>c__DisplayClass184_2::b__2[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Game/<>c__DisplayClass184_2::.ctor[0]( ) skipped: special name System.Int32 [Joytalk]System.Int32 Joytalk.Game/<>c__DisplayClass184_2::y ->   Joytalk.Game/<>c__DisplayClass184_1 [Joytalk]Joytalk.Game/<>c__DisplayClass184_1 Joytalk.Game/<>c__DisplayClass184_2::CS$<>8__locals1 ->   } [Joytalk]Joytalk.Game/<>c__DisplayClass186_0 -> [Joytalk] .‫/‑ { [Joytalk]Joytalk.Game/<>c__DisplayClass186_0::b__0[1]( [Joytalk]Joytalk.RmdEntity ) ->   [Joytalk]Joytalk.Game/<>c__DisplayClass186_0::.ctor[0]( ) skipped: special name System.Int32[] [Joytalk]System.Int32[] Joytalk.Game/<>c__DisplayClass186_0::tempAni ->   Joytalk.GameObject [Joytalk]Joytalk.GameObject Joytalk.Game/<>c__DisplayClass186_0::obj ->   System.Predicate`1 [Joytalk]System.Predicate`1 Joytalk.Game/<>c__DisplayClass186_0::<>9__0 ->   } [Joytalk]Joytalk.Game/<>c__DisplayClass187_0 -> [Joytalk] .‫/‒ { [Joytalk]Joytalk.Game/<>c__DisplayClass187_0::b__0[1]( [Joytalk]Joytalk.RmdEntity ) ->   [Joytalk]Joytalk.Game/<>c__DisplayClass187_0::.ctor[0]( ) skipped: special name System.Int32[] [Joytalk]System.Int32[] Joytalk.Game/<>c__DisplayClass187_0::tempAni ->   Joytalk.Game [Joytalk]Joytalk.Game Joytalk.Game/<>c__DisplayClass187_0::<>4__this ->   System.Predicate`1 [Joytalk]System.Predicate`1 Joytalk.Game/<>c__DisplayClass187_0::<>9__0 ->   } [Joytalk]Joytalk.Game/<>c__DisplayClass189_0 -> [Joytalk] .‫/– { [Joytalk]Joytalk.Game/<>c__DisplayClass189_0::b__0[1]( [Joytalk]Joytalk.RmdEntity ) ->   [Joytalk]Joytalk.Game/<>c__DisplayClass189_0::.ctor[0]( ) skipped: special name System.Int32[] [Joytalk]System.Int32[] Joytalk.Game/<>c__DisplayClass189_0::tempAni ->   Joytalk.Game [Joytalk]Joytalk.Game Joytalk.Game/<>c__DisplayClass189_0::<>4__this ->   System.Predicate`1 [Joytalk]System.Predicate`1 Joytalk.Game/<>c__DisplayClass189_0::<>9__0 ->   } [Joytalk]Joytalk.Game/<>c__DisplayClass189_1 -> [Joytalk] .‫/— { [Joytalk]Joytalk.Game/<>c__DisplayClass189_1::b__1[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Game/<>c__DisplayClass189_1::.ctor[0]( ) skipped: special name OpenCvSharp.Mat [Joytalk]OpenCvSharp.Mat Joytalk.Game/<>c__DisplayClass189_1::croppedmat ->   OpenCvSharp.Mat [Joytalk]OpenCvSharp.Mat Joytalk.Game/<>c__DisplayClass189_1::croppedmats ->   System.Byte [Joytalk]System.Byte Joytalk.Game/<>c__DisplayClass189_1::r ->   System.Byte [Joytalk]System.Byte Joytalk.Game/<>c__DisplayClass189_1::g ->   System.Byte [Joytalk]System.Byte Joytalk.Game/<>c__DisplayClass189_1::b ->   } [Joytalk]Joytalk.Game/<>c__DisplayClass210_0 -> [Joytalk] .‫/― { [Joytalk]Joytalk.Game/<>c__DisplayClass210_0::b__0[1]( [Joytalk]Joytalk.RmdEntity ) ->   [Joytalk]Joytalk.Game/<>c__DisplayClass210_0::.ctor[0]( ) skipped: special name System.UInt32 [Joytalk]System.UInt32 Joytalk.Game/<>c__DisplayClass210_0::rmdidx ->   } [Joytalk]Joytalk.Game/d__177 -> [Joytalk] .‫/• { [Joytalk]Joytalk.Game/d__177::MoveNext[0]( ) skipped: external base class or interface [Joytalk]Joytalk.Game/d__177::SetStateMachine[1]( [System.Runtime]System.Runtime.CompilerServices.IAsyncStateMachine ) skipped: external base class or interface System.Int32 [Joytalk]System.Int32 Joytalk.Game/d__177::<>1__state ->   System.Runtime.CompilerServices.AsyncTaskMethodBuilder [Joytalk]System.Runtime.CompilerServices.AsyncTaskMethodBuilder Joytalk.Game/d__177::<>t__builder ->   Joytalk.GameObject [Joytalk]Joytalk.GameObject Joytalk.Game/d__177::obj ->   Joytalk.Game [Joytalk]Joytalk.Game Joytalk.Game/d__177::<>4__this ->   Joytalk.Game/<>c__DisplayClass177_0 [Joytalk]Joytalk.Game/<>c__DisplayClass177_0 Joytalk.Game/d__177::<>8__1 ->   System.String [Joytalk]System.String Joytalk.Game/d__177::5__2 ->   System.Collections.Generic.List`1 [Joytalk]System.Collections.Generic.List`1 Joytalk.Game/d__177::5__3 ->   Joytalk.LstGroup [Joytalk]Joytalk.LstGroup Joytalk.Game/d__177::5__4 ->   System.Collections.Generic.List`1/Enumerator [Joytalk]System.Collections.Generic.List`1/Enumerator Joytalk.Game/d__177::<>7__wrap4 ->   System.Runtime.CompilerServices.TaskAwaiter`1 [Joytalk]System.Runtime.CompilerServices.TaskAwaiter`1 Joytalk.Game/d__177::<>u__1 ->   } [Joytalk]Joytalk.Game/d__189 -> [Joytalk] .‫/․ { [Joytalk]Joytalk.Game/d__189::MoveNext[0]( ) skipped: external base class or interface [Joytalk]Joytalk.Game/d__189::SetStateMachine[1]( [System.Runtime]System.Runtime.CompilerServices.IAsyncStateMachine ) skipped: external base class or interface System.Int32 [Joytalk]System.Int32 Joytalk.Game/d__189::<>1__state ->   System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1 [Joytalk]System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1 Joytalk.Game/d__189::<>t__builder ->   Joytalk.Game [Joytalk]Joytalk.Game Joytalk.Game/d__189::<>4__this ->   Joytalk.GameObject [Joytalk]Joytalk.GameObject Joytalk.Game/d__189::obj ->   } [Joytalk]Joytalk.Game/d__184 -> [Joytalk] .‫/‥ { [Joytalk]Joytalk.Game/d__184::MoveNext[0]( ) skipped: external base class or interface [Joytalk]Joytalk.Game/d__184::SetStateMachine[1]( [System.Runtime]System.Runtime.CompilerServices.IAsyncStateMachine ) skipped: external base class or interface System.Int32 [Joytalk]System.Int32 Joytalk.Game/d__184::<>1__state ->   System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1 [Joytalk]System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1 Joytalk.Game/d__184::<>t__builder ->   Joytalk.Game [Joytalk]Joytalk.Game Joytalk.Game/d__184::<>4__this ->   Joytalk.GameObject [Joytalk]Joytalk.GameObject Joytalk.Game/d__184::obj ->   } [Joytalk]Joytalk.Game/d__182 -> [Joytalk] .‫/‧ { [Joytalk]Joytalk.Game/d__182::MoveNext[0]( ) skipped: external base class or interface [Joytalk]Joytalk.Game/d__182::SetStateMachine[1]( [System.Runtime]System.Runtime.CompilerServices.IAsyncStateMachine ) skipped: external base class or interface System.Int32 [Joytalk]System.Int32 Joytalk.Game/d__182::<>1__state ->   System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1 [Joytalk]System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1 Joytalk.Game/d__182::<>t__builder ->   Joytalk.Game [Joytalk]Joytalk.Game Joytalk.Game/d__182::<>4__this ->   Joytalk.GameObject [Joytalk]Joytalk.GameObject Joytalk.Game/d__182::obj ->   } [Joytalk]Joytalk.Game/d__187 -> [Joytalk] .‫/
 { [Joytalk]Joytalk.Game/d__187::MoveNext[0]( ) skipped: external base class or interface [Joytalk]Joytalk.Game/d__187::SetStateMachine[1]( [System.Runtime]System.Runtime.CompilerServices.IAsyncStateMachine ) skipped: external base class or interface System.Int32 [Joytalk]System.Int32 Joytalk.Game/d__187::<>1__state ->   System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1 [Joytalk]System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1 Joytalk.Game/d__187::<>t__builder ->   Joytalk.Game [Joytalk]Joytalk.Game Joytalk.Game/d__187::<>4__this ->   Joytalk.GameObject [Joytalk]Joytalk.GameObject Joytalk.Game/d__187::obj ->   } [Joytalk]Joytalk.Game/d__186 -> [Joytalk] .‫/
 { [Joytalk]Joytalk.Game/d__186::MoveNext[0]( ) skipped: external base class or interface [Joytalk]Joytalk.Game/d__186::SetStateMachine[1]( [System.Runtime]System.Runtime.CompilerServices.IAsyncStateMachine ) skipped: external base class or interface System.Int32 [Joytalk]System.Int32 Joytalk.Game/d__186::<>1__state ->   System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1 [Joytalk]System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1 Joytalk.Game/d__186::<>t__builder ->   Joytalk.GameObject [Joytalk]Joytalk.GameObject Joytalk.Game/d__186::obj ->   Joytalk.Game [Joytalk]Joytalk.Game Joytalk.Game/d__186::<>4__this ->   } [Joytalk]Joytalk.Game/d__172 -> [Joytalk] .‫/‪ { [Joytalk]Joytalk.Game/d__172::MoveNext[0]( ) skipped: external base class or interface [Joytalk]Joytalk.Game/d__172::SetStateMachine[1]( [System.Runtime]System.Runtime.CompilerServices.IAsyncStateMachine ) skipped: external base class or interface System.Int32 [Joytalk]System.Int32 Joytalk.Game/d__172::<>1__state ->   System.Runtime.CompilerServices.AsyncVoidMethodBuilder [Joytalk]System.Runtime.CompilerServices.AsyncVoidMethodBuilder Joytalk.Game/d__172::<>t__builder ->   Joytalk.Game [Joytalk]Joytalk.Game Joytalk.Game/d__172::<>4__this ->   } [Joytalk]Joytalk.Game/d__149 -> [Joytalk] .‫/‫ { [Joytalk]Joytalk.Game/d__149::MoveNext[0]( ) skipped: external base class or interface [Joytalk]Joytalk.Game/d__149::SetStateMachine[1]( [System.Runtime]System.Runtime.CompilerServices.IAsyncStateMachine ) skipped: external base class or interface System.Int32 [Joytalk]System.Int32 Joytalk.Game/d__149::<>1__state ->   System.Runtime.CompilerServices.AsyncVoidMethodBuilder [Joytalk]System.Runtime.CompilerServices.AsyncVoidMethodBuilder Joytalk.Game/d__149::<>t__builder ->   Joytalk.Game [Joytalk]Joytalk.Game Joytalk.Game/d__149::<>4__this ->   } [Joytalk]Joytalk.Game/d__180 -> [Joytalk] .‫/‬ { [Joytalk]Joytalk.Game/d__180::MoveNext[0]( ) skipped: external base class or interface [Joytalk]Joytalk.Game/d__180::SetStateMachine[1]( [System.Runtime]System.Runtime.CompilerServices.IAsyncStateMachine ) skipped: external base class or interface System.Int32 [Joytalk]System.Int32 Joytalk.Game/d__180::<>1__state ->   System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1 [Joytalk]System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1 Joytalk.Game/d__180::<>t__builder ->   Joytalk.Game [Joytalk]Joytalk.Game Joytalk.Game/d__180::<>4__this ->   Joytalk.GameObject [Joytalk]Joytalk.GameObject Joytalk.Game/d__180::obj ->   } [Joytalk]Joytalk.Network.NetworkFunc/d__0 -> [Joytalk] .‵/  { [Joytalk]Joytalk.Network.NetworkFunc/d__0::MoveNext[0]( ) skipped: external base class or interface [Joytalk]Joytalk.Network.NetworkFunc/d__0::SetStateMachine[1]( [System.Runtime]System.Runtime.CompilerServices.IAsyncStateMachine ) skipped: external base class or interface System.Int32 [Joytalk]System.Int32 Joytalk.Network.NetworkFunc/d__0::<>1__state ->   System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1 [Joytalk]System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1 Joytalk.Network.NetworkFunc/d__0::<>t__builder ->   System.String [Joytalk]System.String Joytalk.Network.NetworkFunc/d__0::username ->   System.String [Joytalk]System.String Joytalk.Network.NetworkFunc/d__0::password ->   System.Boolean [Joytalk]System.Boolean Joytalk.Network.NetworkFunc/d__0::5__2 ->   System.Runtime.CompilerServices.TaskAwaiter [Joytalk]System.Runtime.CompilerServices.TaskAwaiter Joytalk.Network.NetworkFunc/d__0::<>u__1 ->   System.Runtime.CompilerServices.TaskAwaiter`1 [Joytalk]System.Runtime.CompilerServices.TaskAwaiter`1 Joytalk.Network.NetworkFunc/d__0::<>u__2 ->   } [Joytalk]Joytalk.Network.NetworkProcess/<>c -> [Joytalk] .″/  { [Joytalk]Joytalk.Network.NetworkProcess/<>c::b__0_0[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c::b__0_18[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c::b__0_2[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c::b__0_3[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c::b__0_22[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c::b__0_6[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c::b__0_8[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c::b__0_9[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c::b__0_30[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c::b__0_10[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c::b__0_11[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c::b__0_12[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c::b__0_13[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c::b__0_34[0]( ) -> ​ [Joytalk]Joytalk.Network.NetworkProcess/<>c::b__0_35[0]( ) -> ‐ [Joytalk]Joytalk.Network.NetworkProcess/<>c::b__0_14[0]( ) -> ‑ [Joytalk]Joytalk.Network.NetworkProcess/<>c::.cctor[0]( ) skipped: special name [Joytalk]Joytalk.Network.NetworkProcess/<>c::.ctor[0]( ) skipped: special name Joytalk.Network.NetworkProcess/<>c [Joytalk]Joytalk.Network.NetworkProcess/<>c Joytalk.Network.NetworkProcess/<>c::<>9 ->   System.Windows.Forms.MethodInvoker [Joytalk]System.Windows.Forms.MethodInvoker Joytalk.Network.NetworkProcess/<>c::<>9__0_0 ->   System.Windows.Forms.MethodInvoker [Joytalk]System.Windows.Forms.MethodInvoker Joytalk.Network.NetworkProcess/<>c::<>9__0_18 ->   System.Windows.Forms.MethodInvoker [Joytalk]System.Windows.Forms.MethodInvoker Joytalk.Network.NetworkProcess/<>c::<>9__0_2 ->   System.Windows.Forms.MethodInvoker [Joytalk]System.Windows.Forms.MethodInvoker Joytalk.Network.NetworkProcess/<>c::<>9__0_3 ->   System.Windows.Forms.MethodInvoker [Joytalk]System.Windows.Forms.MethodInvoker Joytalk.Network.NetworkProcess/<>c::<>9__0_22 ->   System.Windows.Forms.MethodInvoker [Joytalk]System.Windows.Forms.MethodInvoker Joytalk.Network.NetworkProcess/<>c::<>9__0_6 ->   System.Windows.Forms.MethodInvoker [Joytalk]System.Windows.Forms.MethodInvoker Joytalk.Network.NetworkProcess/<>c::<>9__0_8 ->   System.Windows.Forms.MethodInvoker [Joytalk]System.Windows.Forms.MethodInvoker Joytalk.Network.NetworkProcess/<>c::<>9__0_9 ->   System.Windows.Forms.MethodInvoker [Joytalk]System.Windows.Forms.MethodInvoker Joytalk.Network.NetworkProcess/<>c::<>9__0_30 ->   System.Windows.Forms.MethodInvoker [Joytalk]System.Windows.Forms.MethodInvoker Joytalk.Network.NetworkProcess/<>c::<>9__0_10 ->   System.Windows.Forms.MethodInvoker [Joytalk]System.Windows.Forms.MethodInvoker Joytalk.Network.NetworkProcess/<>c::<>9__0_11 ->   System.Windows.Forms.MethodInvoker [Joytalk]System.Windows.Forms.MethodInvoker Joytalk.Network.NetworkProcess/<>c::<>9__0_12 ->   System.Windows.Forms.MethodInvoker [Joytalk]System.Windows.Forms.MethodInvoker Joytalk.Network.NetworkProcess/<>c::<>9__0_13 ->   System.Windows.Forms.MethodInvoker [Joytalk]System.Windows.Forms.MethodInvoker Joytalk.Network.NetworkProcess/<>c::<>9__0_34 -> ​ System.Windows.Forms.MethodInvoker [Joytalk]System.Windows.Forms.MethodInvoker Joytalk.Network.NetworkProcess/<>c::<>9__0_35 -> ‐ System.Windows.Forms.MethodInvoker [Joytalk]System.Windows.Forms.MethodInvoker Joytalk.Network.NetworkProcess/<>c::<>9__0_14 -> ‑ } [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_0 -> [Joytalk] .″/  { [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_0::b__16[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_0::b__1[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_0::b__4[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_0::b__5[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_0::b__7[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_0::b__26[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_0::b__27[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_0::b__28[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_0::.ctor[0]( ) skipped: special name System.Text.Json.JsonElement [Joytalk]System.Text.Json.JsonElement Joytalk.Network.NetworkProcess/<>c__DisplayClass0_0::jroot ->   } [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_1 -> [Joytalk] .″/  { [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_1::b__15[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_1::.ctor[0]( ) skipped: special name System.Double [Joytalk]System.Double Joytalk.Network.NetworkProcess/<>c__DisplayClass0_1::id ->   Joytalk.Network.NetworkProcess/<>c__DisplayClass0_0 [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_0 Joytalk.Network.NetworkProcess/<>c__DisplayClass0_1::CS$<>8__locals1 ->   } [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_10 -> [Joytalk] .″/  { [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_10::b__31[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_10::.ctor[0]( ) skipped: special name System.String [Joytalk]System.String Joytalk.Network.NetworkProcess/<>c__DisplayClass0_10::time ->   System.String [Joytalk]System.String Joytalk.Network.NetworkProcess/<>c__DisplayClass0_10::timeMax ->   System.TimeSpan [Joytalk]System.TimeSpan Joytalk.Network.NetworkProcess/<>c__DisplayClass0_10::t ->   } [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_11 -> [Joytalk] .″/  { [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_11::b__32[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_11::.ctor[0]( ) skipped: special name System.Double [Joytalk]System.Double Joytalk.Network.NetworkProcess/<>c__DisplayClass0_11::tbn ->   } [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_12 -> [Joytalk] .″/  { [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_12::b__33[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_12::.ctor[0]( ) skipped: special name System.Double [Joytalk]System.Double Joytalk.Network.NetworkProcess/<>c__DisplayClass0_12::tbn ->   } [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_2 -> [Joytalk] .″/  { [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_2::b__17[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_2::.ctor[0]( ) skipped: special name System.Drawing.Color [Joytalk]System.Drawing.Color Joytalk.Network.NetworkProcess/<>c__DisplayClass0_2::textColor ->   Joytalk.Network.NetworkProcess/<>c__DisplayClass0_0 [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_0 Joytalk.Network.NetworkProcess/<>c__DisplayClass0_2::CS$<>8__locals2 ->   } [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_3 -> [Joytalk] .″/  { [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_3::b__19[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_3::.ctor[0]( ) skipped: special name System.Int32 [Joytalk]System.Int32 Joytalk.Network.NetworkProcess/<>c__DisplayClass0_3::value ->   System.Int32 [Joytalk]System.Int32 Joytalk.Network.NetworkProcess/<>c__DisplayClass0_3::max ->   } [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_4 -> [Joytalk] .″/  { [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_4::b__20[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_4::.ctor[0]( ) skipped: special name System.String [Joytalk]System.String Joytalk.Network.NetworkProcess/<>c__DisplayClass0_4::home ->   } [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_5 -> [Joytalk] .″/  { [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_5::b__21[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_5::.ctor[0]( ) skipped: special name System.Int32 [Joytalk]System.Int32 Joytalk.Network.NetworkProcess/<>c__DisplayClass0_5::value ->   System.Int32 [Joytalk]System.Int32 Joytalk.Network.NetworkProcess/<>c__DisplayClass0_5::max ->   } [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_6 -> [Joytalk] .″/  { [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_6::b__23[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_6::.ctor[0]( ) skipped: special name System.String [Joytalk]System.String Joytalk.Network.NetworkProcess/<>c__DisplayClass0_6::shopId ->   System.Int32 [Joytalk]System.Int32 Joytalk.Network.NetworkProcess/<>c__DisplayClass0_6::saleType ->   } [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_7 -> [Joytalk] .″/  { [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_7::b__24[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_7::.ctor[0]( ) skipped: special name System.Int32 [Joytalk]System.Int32 Joytalk.Network.NetworkProcess/<>c__DisplayClass0_7::num ->   } [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_8 -> [Joytalk] .″/  { [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_8::b__25[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_8::.ctor[0]( ) skipped: special name System.Int32 [Joytalk]System.Int32 Joytalk.Network.NetworkProcess/<>c__DisplayClass0_8::profile_no ->   System.String [Joytalk]System.String Joytalk.Network.NetworkProcess/<>c__DisplayClass0_8::profile_name ->   System.String [Joytalk]System.String Joytalk.Network.NetworkProcess/<>c__DisplayClass0_8::profile_level ->   System.String [Joytalk]System.String Joytalk.Network.NetworkProcess/<>c__DisplayClass0_8::profile_job ->   } [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_9 -> [Joytalk] .″/​ { [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_9::b__29[0]( ) ->   [Joytalk]Joytalk.Network.NetworkProcess/<>c__DisplayClass0_9::.ctor[0]( ) skipped: special name System.String [Joytalk]System.String Joytalk.Network.NetworkProcess/<>c__DisplayClass0_9::username ->   } [Joytalk]Joytalk.Game/ChatHandler/d__6 -> [Joytalk] .‫/ /  { [Joytalk]Joytalk.Game/ChatHandler/d__6::MoveNext[0]( ) skipped: external base class or interface [Joytalk]Joytalk.Game/ChatHandler/d__6::SetStateMachine[1]( [System.Runtime]System.Runtime.CompilerServices.IAsyncStateMachine ) skipped: external base class or interface System.Int32 [Joytalk]System.Int32 Joytalk.Game/ChatHandler/d__6::<>1__state ->   System.Runtime.CompilerServices.AsyncTaskMethodBuilder [Joytalk]System.Runtime.CompilerServices.AsyncTaskMethodBuilder Joytalk.Game/ChatHandler/d__6::<>t__builder ->   Joytalk.Game/ChatHandler [Joytalk]Joytalk.Game/ChatHandler Joytalk.Game/ChatHandler/d__6::<>4__this ->   System.Runtime.CompilerServices.TaskAwaiter`1 [Joytalk]System.Runtime.CompilerServices.TaskAwaiter`1 Joytalk.Game/ChatHandler/d__6::<>u__1 ->   } [Joytalk]Joytalk.Game/FlashWindow/FLASHWINFO -> [Joytalk] .‫/ /  { System.UInt32 [Joytalk]System.UInt32 Joytalk.Game/FlashWindow/FLASHWINFO::cbSize ->   System.IntPtr [Joytalk]System.IntPtr Joytalk.Game/FlashWindow/FLASHWINFO::hwnd ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.Game/FlashWindow/FLASHWINFO::dwFlags ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.Game/FlashWindow/FLASHWINFO::uCount ->   System.UInt32 [Joytalk]System.UInt32 Joytalk.Game/FlashWindow/FLASHWINFO::dwTimeout ->   } [Joytalk]Joytalk.ItemLoad -> [Joytalk] .  { [Joytalk]Joytalk.ItemLoad::ItemLoad2[0]( ) ->   [Joytalk]Joytalk.ItemLoad::WriteToTextFile[2]( [System.Runtime]System.String, [System.Runtime]System.String ) ->   [Joytalk]Joytalk.ItemLoad::.ctor[0]( ) skipped: special name } [Joytalk]Joytalk.Parser -> [Joytalk] .  { [Joytalk]Joytalk.Parser::Getbyte[2]( [System.Runtime]System.Byte[], [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.Parser::Getu8[2]( [System.Runtime]System.Byte[], [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.Parser::Getu16[2]( [System.Runtime]System.Byte[], [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.Parser::Getu32[2]( [System.Runtime]System.Byte[], [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.Parser::Geti32[2]( [System.Runtime]System.Byte[], [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.Parser::GetRGBu24[2]( [System.Runtime]System.Byte[], [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.Parser::GetString[3]( [System.Runtime]System.Byte[], [System.Runtime]System.UInt32, [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.Parser::GetUTF8String[3]( [System.Runtime]System.Byte[], [System.Runtime]System.UInt32, [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.Parser::GetCP949String[3]( [System.Runtime]System.Byte[], [System.Runtime]System.UInt32, [System.Runtime]System.UInt32 ) ->   [Joytalk]Joytalk.Parser::.ctor[0]( ) skipped: special name } [Joytalk]Joytalk.Program -> [Joytalk] .‮ { [Joytalk]Joytalk.Program::IsDebuggerPresent[0]( ) ->   [Joytalk]Joytalk.Program::Main[0]( ) ->   } [Joytalk]Joytalk.Network.NetworkFunc -> [Joytalk] .‵ { [Joytalk]Joytalk.Network.NetworkFunc::login[2]( [System.Runtime]System.String, [System.Runtime]System.String ) ->   [Joytalk]Joytalk.Network.NetworkFunc::SendClubMake[1]( [System.Runtime]System.String ) ->   [Joytalk]Joytalk.Network.NetworkFunc::SendClubSelect[1]( [System.Runtime]System.String ) ->   [Joytalk]Joytalk.Network.NetworkFunc::SendApartBuy[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Network.NetworkFunc::SendApartUpgrade[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Network.NetworkFunc::SendApartMove[0]( ) ->   [Joytalk]Joytalk.Network.NetworkFunc::AvatarMake[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Network.NetworkFunc::SendApartBell[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Network.NetworkFunc::SendExchange[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Network.NetworkFunc::SendExchangeMoney[1]( [System.Runtime]System.String ) ->   [Joytalk]Joytalk.Network.NetworkFunc::RefinementWork[0]( ) ->   [Joytalk]Joytalk.Network.NetworkFunc::RefinementStart[0]( ) ->   [Joytalk]Joytalk.Network.NetworkFunc::RefinementUp[2]( [System.Runtime]System.Int32, [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Network.NetworkFunc::RefinementCancel[0]( ) ->   [Joytalk]Joytalk.Network.NetworkFunc::SendExchangeFinsh[1]( [System.Runtime]System.Boolean ) ->   [Joytalk]Joytalk.Network.NetworkFunc::ItemEat[1]( [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Network.NetworkFunc::exchangeUp[2]( [System.Runtime]System.Int32, [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Network.NetworkFunc::refinementWork[0]( ) ->   [Joytalk]Joytalk.Network.NetworkFunc::refinementUp[2]( [System.Runtime]System.Int32, [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Network.NetworkFunc::workUp[2]( [System.Runtime]System.Int32, [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Network.NetworkFunc::saleUp[2]( [System.Runtime]System.Int32, [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Network.NetworkFunc::refinementStart[0]( ) ->   [Joytalk]Joytalk.Network.NetworkFunc::resellUp[2]( [System.Runtime]System.Int32, [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Network.NetworkFunc::userSaleUp[3]( [System.Runtime]System.Int32, [System.Runtime]System.Int32, [System.Runtime]System.Double ) ->   [Joytalk]Joytalk.Network.NetworkFunc::BuyItem[2]( [System.Runtime]System.Double, [System.Runtime]System.String ) ->   [Joytalk]Joytalk.Network.NetworkFunc::invenMove[3]( [System.Runtime]System.Int32, [System.Runtime]System.Int32, [System.Runtime]System.Int32 ) ->   [Joytalk]Joytalk.Network.NetworkFunc::BusMove[1]( [System.Runtime]System.String ) ->   [Joytalk]Joytalk.Network.NetworkFunc::.ctor[0]( ) skipped: special name } [Joytalk]Joytalk.Network.NetworkProcess -> [Joytalk] .″ { [Joytalk]Joytalk.Network.NetworkProcess::Process[1]( [System.Runtime]System.String ) ->   [Joytalk]Joytalk.Network.NetworkProcess::.ctor[0]( ) skipped: special name } [Joytalk]Joytalk.Game/setMsgDelegate -> [Joytalk] .‫/  { [Joytalk]Joytalk.Game/setMsgDelegate::.ctor[2]( [System.Runtime]System.Object, [System.Runtime]System.IntPtr ) skipped: runtime method [Joytalk]Joytalk.Game/setMsgDelegate::Invoke[1]( [System.Runtime]System.String ) skipped: runtime method [Joytalk]Joytalk.Game/setMsgDelegate::BeginInvoke[3]( [System.Runtime]System.String, [System.Runtime]System.AsyncCallback, [System.Runtime]System.Object ) skipped: runtime method [Joytalk]Joytalk.Game/setMsgDelegate::EndInvoke[1]( [System.Runtime]System.IAsyncResult ) skipped: runtime method } [Joytalk]/__StaticArrayInitTypeSize=12 -> [Joytalk] .⁚/  { } [Joytalk]/__StaticArrayInitTypeSize=24 -> [Joytalk] .⁚/  { } [Joytalk]/__StaticArrayInitTypeSize=28 -> [Joytalk] .⁚/  { } Skipped Types: [Joytalk]Joytalk.GameObject skipped: attribute { [Joytalk]Joytalk.GameObject::get_no[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_no[1]( [System.Runtime]System.Double ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_id[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_id[1]( [System.Runtime]System.String ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_name[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_name[1]( [System.Runtime]System.String ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_handle[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_handle[1]( [System.Runtime]System.Double ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_level[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_level[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_type[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_type[1]( [System.Runtime]System.String ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_itemFilename[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_itemFilename[1]( [System.Runtime]System.String ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_mapid[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_mapid[1]( [System.Runtime]System.String ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_idx[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_idx[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_idxs[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_idxs[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_OX[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_OX[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_OY[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_OY[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_DX[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_DX[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_DY[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_DY[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_PX[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_PX[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_PY[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_PY[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_RX[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_RX[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_RY[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_RY[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_TX[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_TX[1]( [System.Runtime]System.UInt32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_TY[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_TY[1]( [System.Runtime]System.UInt32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_SX[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_SX[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_SY[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_SY[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_speed[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_speed[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_EY[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_EY[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_EOY[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_EOY[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_ClickEvent[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_ClickEvent[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_saleId[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_saleId[1]( [System.Runtime]System.String ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_Chat[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_Chat[1]( [System.Runtime]System.String ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_ChatTime[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_ChatTime[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_chatColor[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_chatColor[1]( [System.Runtime]System.Int32[] ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_animationCount[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_animationCount[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_defaultAni[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_defaultAni[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_preorder[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_preorder[1]( [System.Runtime]System.Int32[] ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_itemColor[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_itemColor[1]( [System.Collections]System.Collections.Generic.Dictionary`2<[System.Runtime]System.Int32,[Joytalk]Joytalk.ItemColorTable> ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_itemColord[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_itemColord[1]( [System.Runtime]System.Boolean[] ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_timeStamp[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_timeStamp[1]( [System.Runtime]System.Double ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_oldTimeStamp[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_oldTimeStamp[1]( [System.Runtime]System.Double ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_drawtype[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_drawtype[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_happycity[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_happycity[1]( [System.Runtime]System.Boolean ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_stateIdx[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_stateIdx[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::get_stateIdxs[0]( ) skipped: skip by property [Joytalk]Joytalk.GameObject::set_stateIdxs[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameObject::Clone[0]( ) skipped: attribute [Joytalk]Joytalk.GameObject::.ctor[0]( ) skipped: special name System.Double [Joytalk]System.Double Joytalk.GameObject::k__BackingField skipped: attribute System.String [Joytalk]System.String Joytalk.GameObject::k__BackingField skipped: attribute System.String [Joytalk]System.String Joytalk.GameObject::k__BackingField skipped: attribute System.Double [Joytalk]System.Double Joytalk.GameObject::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::k__BackingField skipped: attribute System.String [Joytalk]System.String Joytalk.GameObject::k__BackingField skipped: attribute System.String [Joytalk]System.String Joytalk.GameObject::k__BackingField skipped: attribute System.String [Joytalk]System.String Joytalk.GameObject::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::k__BackingField skipped: attribute System.UInt32 [Joytalk]System.UInt32 Joytalk.GameObject::k__BackingField skipped: attribute System.UInt32 [Joytalk]System.UInt32 Joytalk.GameObject::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::SortY skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::k__BackingField skipped: attribute System.String [Joytalk]System.String Joytalk.GameObject::k__BackingField skipped: attribute System.String [Joytalk]System.String Joytalk.GameObject::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::k__BackingField skipped: attribute System.Int32[] [Joytalk]System.Int32[] Joytalk.GameObject::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::k__BackingField skipped: attribute System.Int32[] [Joytalk]System.Int32[] Joytalk.GameObject::k__BackingField skipped: attribute System.Collections.Generic.Dictionary`2 [Joytalk]System.Collections.Generic.Dictionary`2 Joytalk.GameObject::k__BackingField skipped: attribute System.Boolean[] [Joytalk]System.Boolean[] Joytalk.GameObject::k__BackingField skipped: attribute System.Double [Joytalk]System.Double Joytalk.GameObject::k__BackingField skipped: attribute System.Double [Joytalk]System.Double Joytalk.GameObject::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::k__BackingField skipped: attribute System.Boolean [Joytalk]System.Boolean Joytalk.GameObject::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::k__BackingField skipped: attribute System.Double [Joytalk]System.Double Joytalk.GameObject::no skipped: attribute System.String [Joytalk]System.String Joytalk.GameObject::id skipped: attribute System.String [Joytalk]System.String Joytalk.GameObject::name skipped: attribute System.Double [Joytalk]System.Double Joytalk.GameObject::handle skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::level skipped: attribute System.String [Joytalk]System.String Joytalk.GameObject::type skipped: attribute System.String [Joytalk]System.String Joytalk.GameObject::itemFilename skipped: attribute System.String [Joytalk]System.String Joytalk.GameObject::mapid skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::idx skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::idxs skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::OX skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::OY skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::DX skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::DY skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::PX skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::PY skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::RX skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::RY skipped: attribute System.UInt32 [Joytalk]System.UInt32 Joytalk.GameObject::TX skipped: attribute System.UInt32 [Joytalk]System.UInt32 Joytalk.GameObject::TY skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::SX skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::SY skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::speed skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::EY skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::EOY skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::ClickEvent skipped: attribute System.String [Joytalk]System.String Joytalk.GameObject::saleId skipped: attribute System.String [Joytalk]System.String Joytalk.GameObject::Chat skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::ChatTime skipped: attribute System.Int32[] [Joytalk]System.Int32[] Joytalk.GameObject::chatColor skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::animationCount skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::defaultAni skipped: attribute System.Int32[] [Joytalk]System.Int32[] Joytalk.GameObject::preorder skipped: attribute System.Collections.Generic.Dictionary`2 [Joytalk]System.Collections.Generic.Dictionary`2 Joytalk.GameObject::itemColor skipped: attribute System.Boolean[] [Joytalk]System.Boolean[] Joytalk.GameObject::itemColord skipped: attribute System.Double [Joytalk]System.Double Joytalk.GameObject::timeStamp skipped: attribute System.Double [Joytalk]System.Double Joytalk.GameObject::oldTimeStamp skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::drawtype skipped: attribute System.Boolean [Joytalk]System.Boolean Joytalk.GameObject::happycity skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::stateIdx skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameObject::stateIdxs skipped: attribute } [Joytalk]Joytalk.GameItem skipped: attribute { [Joytalk]Joytalk.GameItem::get_id[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_id[1]( [System.Runtime]System.String ) skipped: skip by property [Joytalk]Joytalk.GameItem::get_name[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_name[1]( [System.Runtime]System.String ) skipped: skip by property [Joytalk]Joytalk.GameItem::get_wear[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_wear[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameItem::get_type[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_type[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameItem::get_price[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_price[1]( [System.Runtime]System.Double ) skipped: skip by property [Joytalk]Joytalk.GameItem::get_qualityMax[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_qualityMax[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameItem::get_quality[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_quality[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameItem::get_hit[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_hit[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameItem::get_fileName[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_fileName[1]( [System.Runtime]System.String ) skipped: skip by property [Joytalk]Joytalk.GameItem::get_fileNum[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_fileNum[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameItem::get_idx[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_idx[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameItem::get_idxs[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_idxs[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameItem::get_num[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_num[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameItem::get_code[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_code[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameItem::get_detail[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_detail[1]( [System.Runtime]System.String ) skipped: skip by property [Joytalk]Joytalk.GameItem::get_user[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_user[1]( [System.Runtime]System.Double ) skipped: skip by property [Joytalk]Joytalk.GameItem::get_happycity[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_happycity[1]( [System.Runtime]System.Boolean ) skipped: skip by property [Joytalk]Joytalk.GameItem::get_mapType[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_mapType[1]( [System.Runtime]System.String ) skipped: skip by property [Joytalk]Joytalk.GameItem::get_bn[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_bn[1]( [System.Runtime]System.Double ) skipped: skip by property [Joytalk]Joytalk.GameItem::get_hp[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_hp[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameItem::get_exp[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_exp[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameItem::get_cnt[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_cnt[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameItem::get_merge[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_merge[1]( [System.Runtime]System.Boolean ) skipped: skip by property [Joytalk]Joytalk.GameItem::get_state[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_state[1]( [System.Runtime]System.String ) skipped: skip by property [Joytalk]Joytalk.GameItem::get_img[0]( ) skipped: skip by property [Joytalk]Joytalk.GameItem::set_img[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameItem::Clone[0]( ) skipped: attribute [Joytalk]Joytalk.GameItem::.ctor[0]( ) skipped: special name System.String [Joytalk]System.String Joytalk.GameItem::k__BackingField skipped: attribute System.String [Joytalk]System.String Joytalk.GameItem::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::k__BackingField skipped: attribute System.Double [Joytalk]System.Double Joytalk.GameItem::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::k__BackingField skipped: attribute System.String [Joytalk]System.String Joytalk.GameItem::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::k__BackingField skipped: attribute System.String [Joytalk]System.String Joytalk.GameItem::k__BackingField skipped: attribute System.Double [Joytalk]System.Double Joytalk.GameItem::k__BackingField skipped: attribute System.Boolean [Joytalk]System.Boolean Joytalk.GameItem::k__BackingField skipped: attribute System.String [Joytalk]System.String Joytalk.GameItem::k__BackingField skipped: attribute System.Double [Joytalk]System.Double Joytalk.GameItem::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::k__BackingField skipped: attribute System.Boolean [Joytalk]System.Boolean Joytalk.GameItem::k__BackingField skipped: attribute System.String [Joytalk]System.String Joytalk.GameItem::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::k__BackingField skipped: attribute System.String [Joytalk]System.String Joytalk.GameItem::id skipped: attribute System.String [Joytalk]System.String Joytalk.GameItem::name skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::wear skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::type skipped: attribute System.Double [Joytalk]System.Double Joytalk.GameItem::price skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::qualityMax skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::quality skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::hit skipped: attribute System.String [Joytalk]System.String Joytalk.GameItem::fileName skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::fileNum skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::idx skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::idxs skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::num skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::code skipped: attribute System.String [Joytalk]System.String Joytalk.GameItem::detail skipped: attribute System.Double [Joytalk]System.Double Joytalk.GameItem::user skipped: attribute System.Boolean [Joytalk]System.Boolean Joytalk.GameItem::happycity skipped: attribute System.String [Joytalk]System.String Joytalk.GameItem::mapType skipped: attribute System.Double [Joytalk]System.Double Joytalk.GameItem::bn skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::hp skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::exp skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::cnt skipped: attribute System.Boolean [Joytalk]System.Boolean Joytalk.GameItem::merge skipped: attribute System.String [Joytalk]System.String Joytalk.GameItem::state skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameItem::img skipped: attribute } [Joytalk]Joytalk.ItemColorTable skipped: attribute { [Joytalk]Joytalk.ItemColorTable::get_r[0]( ) skipped: skip by property [Joytalk]Joytalk.ItemColorTable::set_r[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.ItemColorTable::get_g[0]( ) skipped: skip by property [Joytalk]Joytalk.ItemColorTable::set_g[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.ItemColorTable::get_b[0]( ) skipped: skip by property [Joytalk]Joytalk.ItemColorTable::set_b[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.ItemColorTable::.ctor[0]( ) skipped: special name System.Int32 [Joytalk]System.Int32 Joytalk.ItemColorTable::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.ItemColorTable::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.ItemColorTable::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.ItemColorTable::r skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.ItemColorTable::g skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.ItemColorTable::b skipped: attribute } [Joytalk]Joytalk.GameSaleItem skipped: attribute { [Joytalk]Joytalk.GameSaleItem::get_saleId[0]( ) skipped: skip by property [Joytalk]Joytalk.GameSaleItem::set_saleId[1]( [System.Runtime]System.String ) skipped: skip by property [Joytalk]Joytalk.GameSaleItem::get_saleNo[0]( ) skipped: skip by property [Joytalk]Joytalk.GameSaleItem::set_saleNo[1]( [System.Runtime]System.Double ) skipped: skip by property [Joytalk]Joytalk.GameSaleItem::get_salePrice[0]( ) skipped: skip by property [Joytalk]Joytalk.GameSaleItem::set_salePrice[1]( [System.Runtime]System.Double ) skipped: skip by property [Joytalk]Joytalk.GameSaleItem::get_order[0]( ) skipped: skip by property [Joytalk]Joytalk.GameSaleItem::set_order[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameSaleItem::get_count[0]( ) skipped: skip by property [Joytalk]Joytalk.GameSaleItem::set_count[1]( [System.Runtime]System.Int32 ) skipped: skip by property [Joytalk]Joytalk.GameSaleItem::Clone[0]( ) skipped: attribute [Joytalk]Joytalk.GameSaleItem::.ctor[0]( ) skipped: special name System.String [Joytalk]System.String Joytalk.GameSaleItem::k__BackingField skipped: attribute System.Double [Joytalk]System.Double Joytalk.GameSaleItem::k__BackingField skipped: attribute System.Double [Joytalk]System.Double Joytalk.GameSaleItem::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameSaleItem::k__BackingField skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameSaleItem::k__BackingField skipped: attribute System.String [Joytalk]System.String Joytalk.GameSaleItem::saleId skipped: attribute System.Double [Joytalk]System.Double Joytalk.GameSaleItem::saleNo skipped: attribute System.Double [Joytalk]System.Double Joytalk.GameSaleItem::salePrice skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameSaleItem::order skipped: attribute System.Int32 [Joytalk]System.Int32 Joytalk.GameSaleItem::count skipped: attribute } Renamed Resources: Joytalk.ItemControl.resources ->  . .resources Joytalk.ItemDetailControl.resources ->  . .resources Joytalk.ItemPreivew.resources ->  . .resources Joytalk.BusForm.resources ->  .‧.resources Joytalk.ItemForm.resources ->  .
.resources Joytalk.LoginForm.resources ->  .
.resources Joytalk.Setting.resources ->  .‪.resources Joytalk.Game.resources ->  .‫.resources Joytalk.Properties.Resources.resources ->  .′.resources Joytalk.JobForm.BusinessForm.resources ->  .‶.resources Joytalk.JobForm.ClothesForm.resources ->  .‾.resources Joytalk.JobForm.FoodForm.resources ->  .⁇.resources Joytalk.JobForm.FurnForm.resources ->  .⁈.resources Joytalk.JobForm.MagicFoodForm.resources ->  .⁉.resources Joytalk.Forms.Apart.resources ->  .⁊.resources Joytalk.Forms.ApartBuy.resources ->  .⁋.resources Joytalk.Forms.AvatarMake.resources ->  .⁌.resources Joytalk.Forms.ClubMake.resources ->  .⁍.resources Joytalk.Forms.DefaultShop.resources ->  .⁎.resources Joytalk.Forms.Exchange.resources ->  .⁏.resources Joytalk.Forms.ItemMerge.resources ->  .⁐.resources Joytalk.Forms.MyInfo.resources ->  .⁑.resources Joytalk.Forms.Profile.resources ->  .⁒.resources Joytalk.Forms.Refinement.resources ->  .⁓.resources Joytalk.Forms.Resell.resources ->  .⁔.resources Joytalk.Forms.WorkForm.resources ->  .⁕.resources Joytalk.Component.MyItemControl.resources ->  .⁖.resources Joytalk.Component.ShopItemControl.resources ->  .⁗.resources Joytalk.Component.ShopItemListControl.resources ->  .⁘.resources Joytalk.Component.WorkIcon.resources ->  .⁙.resources Skipped Resources: